User:Warior kronos/Ursan vault
How Ursan Blessing hurts mine and everyone else's gaming experience[edit]
I recall regina asking about how this skill hurts my game. It hurts me because in every elite area of the game I/every other anti-Ursan player wants to play in, the only groups available are Ursan groups, groups requiring quite literally, only grinding skill to achive victory. There's another downfall to this skill, and I'd actually like to compare this skill to mario kart wii (I know, sounds crazy, keep reading =P). Nintendo's approach in this new version of the classic racer scares me a bit, and while it is somewhat of a fun game, Nintendo put a questionably huge effort into making this game as even as possible. By this, I mean if in last place, a clear sign that you are doing something wrong (lets bring in GW, replace last place with dying repeatedly), almost every powerup you get will be uber-godly and enable even the worst or newest player to achive victory even when up against far more experienced and skilled players. Now replace uber-godly powerups with Ursan and this analogy somewhat makes sense (I hope). By enabling new or bad players to have easy access to beat (SELF NAMED) elite areas with no skill at all, how will they improve? How will they learn from their mistakes. Instead of thinking "Ok. Mending + Frenzy did not work. What other skill combinations could work?", the initial reaction will soon be "Ok. Mending + Frenzy did not work. W/e I'll just run Ursan." This may not seem like a big deal, but the fact is that because this is such an easy alternative to actually thinking out new skill tactics, seemingly innocent overpowered skills that players can use as a fun addition to the already diverse selection of skills, when the older generation of players will die out, and the newer players will become the majority (which of course is inevitable), they will immediately be introduced to the cheat / easy way out, instead of thinking things through. New players will not have to experiment with new skill combinations because A. Who doesn't want the easy way out, and B. Good luck getting a group without it in challenging areas. Not only will this hurt their experience, as half the fun of Guild Wars is trying out new combinations and fun ideas, but it also is going to raise a generation of players who don't know how to be creative, and don't know how to adapt, and don't know how to take a failed idea and learn from it. No, we will end up with a generation of players who after one or two failed attempts will take the easy way out 90% of the time and just use Ursan, making them poor players in general who never learned any of the above vital lessons to Guild Wars. We will have to play with this generation. And that is how Ursan hurts not only mine, but the entire GW community's playing experience.-Warior Kronos 23:19, 28 May 2008 (UTC)