User:Whitesyntax

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Hello alll.

I am really looking forward to Guild Wars 2 like everyone else.

I created this account because I am hoping to make a difference by making suggestions towards the games development.

A quick summary:

Elementalist - the weapon conjure skill seems incomplete. What I mean is that the class mechanic is the switching between attunments, but the conjure weapons and only be a specific attunment. It shouldn't be swappable to another attunments once conjured, but it should be able to attunment based. The conjured weapon skills will basically all be the same with minor tweaks based on the current attunment. I would would also like to see an elemental pistol and war horn added.


Mesmer - instead of all four abilities of the current mechanic shattering illusions and phantasms, one should shatter all giving distortion, one should shatter just illusionary copies giving additional effects for each one that is shattered, and the other two should make the current illusions and phantasms more useful. Like one making all illusions grab conditions from allies and transfer them to their current target on a second click of the skill and the other could make you and all active illusions and phantasms blur and switch places giving the enemies confusion.

More to come later ...