User talk:Bubbinska/GWS

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Modifying the colors of a given item would be havok on the programmers. Just think about as you go through customizing that new gold grop; salvaging out an inscription, putting one in, salvaging out the suffix, putting it back on. As it is now, Gold and purple items differ in the mods on them when they drop. Nothing is different about their functionality once modded similarly, and the going rate difference between the two is just player stupidity. Unless Anet finds a cure for stupid, I wouldn't see this changing.Lord Twitchiopolis 08:16, 19 July 2009 (UTC)

The Total Mod Value system I've put on my suggestions page can very easily be translated into a workable piece of code. Some pseudocode for you, as evidence for how the suggestion would be easily implemented -
if $itemTMV > 10 then
set $itemRarity = 3
else if $itemTMV > 5 then
set $itemRarity = 2
else set $itemRarity = 1
The value "itemRarity" is a single integer stored value, which is likely how the rarity of an item is currently stored. I won't write out the code for the proposed TMV system, but calculating a TMV rating is of similar difficulty. It would not be a complicated or difficult change, it's just likely a low-priority one. Plus there's probably a bunch of people who would whine and cry about their (insert name of stupidly rare skin) being devalued because of the change in economy function due to this change. Bubbinska 05:59, 22 July 2009 (UTC)