User talk:J.Kougar/Archive0

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"It's fun when used with shatter delusions, as you can control when you leave." ~Izzy @-'---- 01:34, 25 July 2007 (UTC)
said when talking about the Assassin skill Shadow Fang. Gotta love that the skill balancer doesn't even know how the skills work.  ;)


"This is almost better than, and certainly equal to, the existing elite Punishing Shot. +40 damage makes me want to ranger-spike again too :o." —Unsigned comment was added by 85.92.179.71 (talk • contribs) 01:10, 21 July 2007 (UTC).

"Good point tweak this some." ~Izzy @-'---- 23:16, 20 July 2007 (UTC)

said when talking about the Ranger skill Disrupting Shot. Wow, neither of them knows that spike damage isn't possible upon interrupt for Rangers. lol



The following quote is actually from an Unsigned comment on GuildWiki, but I wanted to add it anyway.

"Thank you for nerfing disarm, if a monk or whatever had it, it became another blackout to adrenaline using classes." - unsigned

Wow, I know some folks are eager to brownnose Izzy and ArenaNet and franticly rush to compliment every negative change, but they should really at least pretend to understand the skill they're talking about, or at least have looked at it once before they open their mouths. This poor guy apparently didn't even know that other classes could not use the Warrior class's primary attribute. lol

EDIT: Since 24.12.41.148 felt the need to point it out, I'll make a quick note here that the above comment was long after the skill was moved from Swordsmanship to the Strength attribute. Seen here http://wiki.guildwars.com/index.php?title=Disarm&diff=897618&oldid=890220 It was actually after the nerf was made to the duration of the disable http://wiki.guildwars.com/index.php?title=Disarm&diff=897618&oldid=890220 and the reason for the original comment.