User talk:Raine Valen/Build/Cruel Caretaker
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Damage Way[edit]
Comparing MB ele to Caretaker's rit, both specced for pure damage (both manage energy fine; MB energy figures are even misleading, due to attunement). Figures are against 60 AL; Mind Blast's damage will fall off further against higher armor due to CwD's AP.
Mind Blast[edit]
Mind Blast | Immolate | Rodgort's Invocation | Meteor | Fire Attunement | Aura of Restoration | Glyph of Elemental Power | Resurrection Signet |
General Damage:[edit]
1 5 : 128 damage (86 up-front + 3-second burn)
2 8 : 182 damage (141 up-front + 3-second burn), AoE
Spiking:[edit]
Meteor + Rodgort's for 274 (133 + 141) damage; target is KDd for duration of Rodgort's cast.
- Advantages:
- Full casting range
- Knockdown supports allied spiking
- 40/40!
- Disadvantages:
- Fails v. anti-kd
- KD doesn't prevent (unlikely) outside assistance
- Both spike skills easily interrupted during spike
- 30-second recharge
- Meteor can be dodged
Assets:[edit]
- Weapon set use
- Cover enchantment
- Mobile
- Frequent self-heals
Liabilities:[edit]
- Leans heavily on an easily-interrupted, long-recharge enchantment for energy
- Interrupts hurt energy under Attunement
- Leans on relatively frequent casts of Glyph Power for per-cast damage
Carataker's Charge[edit]
Caretaker's Charge | Essence Strike | Channeled Strike | Spirit Burn | Cruel Was Daoshen | Ghostly Haste | Bloodsong | Resurrection Signet |
General Damage:[edit]
- Caretaker's Charge: Lower frequency than Mind Blast, higher damage
- Essence Strike: Still better damage than Mind Blast, when used; Essence + Caretaker's = same frequency as Mind Blast.
- Channeled Strike: More up-front damage than Rodgort's, and can be used twice as frequently
- Spirit Burn: More total damage than Immolate, and can be used more frequently
1 4 : 129 (59 up-front + 5-second burn)
- Cruel Was Daoshen: Compresses damage like a boss; double drops for tons more damage than Rodgort's over the same area
- Bloodsong: Just more random damage
3 30 26 damage every 2 seconds on random targets
Spiking:[edit]
Channeled Strike + Cruel Was for 271 (153 + 118) damage; CwD drop is instant, so ~100% damage compression (based on latency).
- Advantages:
- Instant follow-up proc
- Relatively short recharge
- Cannot be dodged
- Disadvantages:
- Target must be in "nearby" range
- Opener is easily interrupted during spike and follow-up is easily interrupted pre-spike
- No 40/40
Assets:[edit]
- Short-cast, short-recharge base enchantment
- Higher overall damage
- Cleaner, less conditional spikes
Liabilities:[edit]
- Leans on relatively frequent 2-second casts of CwD for per-cast damage
- Relies on uncovered enchantment for overall damage rate
- Relies on spirit presence for energy