ArenaNet:Skill feedback/Assassin/Mark of Insecurity

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Mark of Insecurity Mark of Insecurity


Overpowered, -90% Target's Stances and Enchantments

This skill now just works like "disable" all target's stances & enchantments, even 20+ seconds enchantments such as Protective Spirit reduce to only 2 seconds. You could make Assassins more imbalance overpowered.
Change to "Remove 1 enchantment on target, and target's stances expire 75% faster", or what ever, Don't lock down both stances and enchantments

Much better idea above than the skill now. A quick recharge, low spec high effectiveness also contributes to its overpowerness.
NOTICE~Patient spirit doesn't trigger on a target with mark :S

Boro 10px‎'s Suggestion

Abusable in hexway, too long duration with short recharge. Also kills prot monks, replaces skillful protting with mindless redbarring, and so on.

5 Energy1 Activation time8 Recharge time Elite Hex Spell. Removes one enchantment, for 10 seconds enchantments and stances on target foe expire 30...78...90%faster.'s Issue -- 03:00, 22 December 2008 (UTC)

For 5..21..25 seconds, target ally gets trained to death and you can't do a fucking thing about it.
25en, 1/4 cast, 90 recharge. For 5 seconds, your Smiting Prayers skills have double the Divine Favor bonus.


This skill is grossly overpowered on the same scale as Searing Flames, Wail of doom, Visions of Regret, and Wounding strike.
Suggestion 1
Reduce duration to 1...6...7 seconds, increase energy to 10.
Suggestion 2
Add "Whenever that foe receives an enchantment or enters a stance, you lose 5...3...3 energy or this skill ends."

Impaled's Issue - 22:45, 30 January 2009 (UTC)~

I like the skill and don't want to see it destroyed, so...

5 Energy1 Activation time8 Recharge time Elite Hex Spell. (1...12...15 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 75% faster on target foe.

Or use Boro's idea or something :P 01:08, 18 August 2009 (UTC)

"Disables non-<Profession> skills" is the worst mechanic you have ever introduced into this game.

5 Energy1 Activation time15 Recharge time Elite Hex Spell. For 1...5..6 seconds plus 1 second for every 2 Ranks in Critical Strikes, target foe suffers from 1...2..3 health degeneration and Enchantments and Stances expire 80% faster on target foe.