ArenaNet:Skill feedback/Dervish/Farmer's Scythe
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Ckal Ktak's Issue -- 19:31, 24 April 2008 (UTC)
- Issue
- Considering how difficult it is to get multiple enemies together in PvP to use this, and how easy it is for them just to run apart, this skill needs to do something a little more than just +damage.
- Suggestion
- Of all the possible suggestions for a buff here, I feel that simply giving this skill a quick attack speed, like Eremite's Attack or Mystic Sweep would be the best buff, since it'd allow you to milk the favourable situation before they kite away. Perhaps bring the normal recharge down slightly too.
Wuhy's Issue -- 20:11, 12 March 2009 (UTC)
- Issue
- ^
- Suggestion
- recharge to 15 seconds, activation to 1/4 sec, keep current functionality, if its OP'd, then remove the +dmg
Uay's -- 13:02, 21 July 09 (GMT+1)
- Issue
- Not used at all apart from maybe FoW beach Solo Build's, not many uses in PvP maybe apart from CM, AB.
- Suggestion
5 ¾ 8 Scythe Attack. Deals +9...18...20, If you hit more than one foe, this attack recharges instantly.
Goril's Suggestion - 6:51, 13 August 2009 (UTC)
- Issue
- As above :)
- Suggestion
- Decrease recharge to 5,6 or 8 second,increase damage to 10...22...25 and activation tome to 3/4 second.