ArenaNet:Skill feedback/Elementalist/Ether Renewal/Archive 1
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A. von Rin's Issue -- 01:22, 8 March 2008 (UTC)
- Issue
- Since it was nerfed i think this skill is totally useless and I want to suggest to rework it (copying the system of "Auspicious Incarnation").
- Suggestion
-
- Change it into: "Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 8...4...3 seconds, and you gain 110...185...200% of Energy and Health of that spell's Energy cost." * 5 Energy * 0.75 Activation * 15 Recharge (a better formulation and maybe an adjustment of the effect would be nice ^^).
Jette's Issue -- 15:55, 11 March 2008 (UTC)
- Issue
- It sucks, plain and simple. Completely inviable in PvE and PvP.
- Suggestion
- Completely change the skill's function to: 5e/1c/15-20r Spell. You lose 0...12...16 points of Exhaustion. Sweet and simple. Better than Glyph of Energy for when we want to use cheap spells like Obsidian Flame or Chain Lightning, but providing no actual energy. Plus, since it's in E-storage, it won't be abusable by non-elementalist professions spamming Gale or whatever.
Why is this even elite?
- Issue
- Duration and recharge time make this skill completely useless.
- Suggestion
- Reduce recharge time to 15 seconds and increase duration to 10 seconds. Change functionality so that it gives you 1...3...4 Energy for casting any spell if you have another Enchantment on you, and for each other enchantment it grants you health.