ArenaNet:Skill feedback/Elementalist/Incendiary Bonds
From Guild Wars Wiki
Jump to navigationJump to search
Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Life Infusion Issue -- 20:41, 2 March 2008 (UTC)
- Issue
- Liquid Flame does more damage if you use it right and doesn't take 5 seconds for the damage to come
- if hex is removed no damage is taken
- doesn't stack since it is a hex
- "low threat with 3 second warning"
- Suggestion
- "Hex Spell. Target foe and all nearby foes are set on fire for 3 seconds and are Hexed with Incendiary Bonds for 1 second. When Incendiary Bonds ends, target foe and all nearby foes are struck for 20...68...80 fire damage. 15 energy/2 cast/15 recharge"
or
- "Hex Spell. Target foe and all nearby foes are are struck for 20...68...80 fire damage and are Hexed with Incendiary Bonds for 1 second. After 1 second, target foe and all nearby foes set on fire for 3 seconds. 15 energy/2 cast/15 recharge" like AoE shatterstone.
or
- "Target and all nearby foes take 25...85...106 fire damage and are hexed with Incendiary Bonds. For 10 seconds, target and all nearby foes suffer an additional 1..3...4 health degeneration while burning. 15 energy/2 cast/15 recharge"
or
- reduce to 1 cast time, 5 recharge (from User:Symbol)
What is this skill for?
- Issue
- This skill is generally useless. Too much recharge time, easily removed, and not worth using for the energy cost. At first I thought it was for AoE spiking with Rodgort's Invocation, but burning doesn't stack. Plus it is a hex and therefore can be removed.
- Solution
- Reduce recharge time to 8 seconds, increase damage to 15...75...95, increase Burning duration to 1...4...5 seconds. This makes it like Rodgort's Invocation, except it costs less energy and is a bit slower.
God this is terrible - frvwfr2 (talk · contributions) 18:40, 16 January 2009 (UTC)
- Issue
- Compare it to Immolate - Lower damage, same burning, but 5 more energy, 12 more recharge and 1s higher cast. lolwut? Yeah, AoE, but who cares, its not instant or anything either.
- Suggestion
- Not a clue, but at the moment this is bad as shit.
- 5e cost, 1s cast, 8s recharge. Add so that when the damage triggers you gain 1...7...9 energy. Not "When it ends" cuz then if removed you would still get energy, which is actually an interesting way to counter it. A worse Glowing Gaze for secondary Ele's
AudreyChandler's Issue -- 21:27, 20 April 2009 (UTC)
- Issue
- I think others have summed it up thoroughly already. I started playing with it and it's actually quite fun to use (and it's not horrible, just a little weak), but like Smoldering Embers, lacks that "oh yeah, this clicks" feeling you get when a skill is working smoothly. I don't think it will ever be a go-to ability (too many things need to work out each time it's used), but it could at least be buffed a teeny bit to make it more appealing.
- Suggestion
- Reduce cast time to 1 second (seriously)
- Cause Burning but not damage if it's removed early. (or damage but not Burning, whichever is considered weaker) Just throw people some kind of bone for that 15 energy / 15 cooldown if it gets insta-stripped before the 3s ticks by. Something. Anything. Even Flare damage.