ArenaNet:Skill feedback/Mesmer/resolved Illusion Magic

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Illusion of Haste

Skye Marin's Issue -- 04:45, 29 February 2008 (UTC)

Discussion

Issue
Not really valuable as a running skill as a function of duration, casting time, and attribute investment.
Suggestion
Lower casting time to 1/4, increase duration to 5..15.
Perfection suggestion. Couldn't agree with you more. If anything, at least extend the time to about 16 seconds. If not, extend to 10 seconds and make it 1/4 cast time. /signed --Ulterion 01:46, 5 February 2009 (UTC)

Recurring Insecurity

Skye Marin's Issue -- 03:28, 21 February 2008 (UTC)

Discussion

Issue
Exploitation found in SB/RI builds is an issue, while both skills are limited by themselves.
Suggestion
Lower recharge to 5, increase degen to -1..5, coupled with proposed Soul Barbs changes.
[[1]]
Another suggestion
Change how RI is reapplied when a multiple hex removal is used to: Remove RI, check if other hexes are still in place, remove the appropriate number of hexes and reapply RI. 84.56.208.38 09:52, 14 December 2008 (UTC)

Shard's Issue -- 12:38, 14 December 2008 (UTC)

Issue
This skill's primary effect doesn't scale, making it as deadly with 0 illusion as it is with 16 illusion.
Solution
"For 0...8...10 seconds..."

Shared Burden

Don Knowall's Issue -- --Don Knowall 17:16, 28 June 2008 (UTC)

Discussion

Issue
Outclassed by nonelite snares (hex or condition based snares).
Suggestion
  • Make affected foes move 75% slower and lose 1 energy per second while moving.

or

  • Make affected foes move & attack 50% slower.

Frvwfr2

Issue
Weak
Suggestion
Scale snare, like 10...34...40%, but for each affected increase the snare strength by 15%, to a maximum of 90%
Elite Hex Spell. For 5...21...25 seconds, target foe and all nearby foes move 10...34...40% slower. (15% more for each affected foe, maximum 90%)
This encourages skill in use, as the more foes you hit, the better it does. It is a 55% snare on one foe, and gets stronger for each hit.

Desocupado's Issue -- (10:39, 27 November 2008 (GMT-3))

Issue
Outclassed by nonelite snares (hex or condition based snares).
Either energy or casting time is too high
Suggestion
10 Energy 1 Activation time 25 Recharge time
OR
5 Energy 2 Activation time 25 Recharge time