ArenaNet:Skill feedback/Miscellaneous/Cracked Armor
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
- Issue
- Cracked Armor is abit weak to count as a condition, sure it softens up a target a bit 29% at most (vs 80 armor) and then less the more armor or less armor a target has. I think it needs abit of a buff since its not really a condition that is taken serous enough not anyway near the other condition and since its quite rare as a condition I think its deserves a higher threat.
- Suggestion
- I'd really like to see a condition that lowered Blocking rates not nessecarily by 100% but atleast a little bit, just to make the condition more of a threat, and besides conditions are very easy to remove.
- Condition. While suffering from this Condition, you have -20 armor (minimum 60) and can only block up to 33% of incoming attack while using blocking skills.
- or lower it by 100% and then remove the physical armor reduction.
- Condition. While suffering from this Condition, you have -20 armor vs elemental (minimum 60) and can not block incoming attacks while using blocking skills.
Impaled's Issue -- 16:08, 31 December 2008 (UTC)
- Issue
- If cracked armor is too weak I have an idea...
- Suggestion
- Condition. While suffering from this Condition, your insignias have no effect and you have -10 armor (minimum 60).
- Now it would have a nice effect even on squishies. If it would be too powerful, how about "half effect"?
Goril's Suggestion -- 6:37, 24 August 2009 (UTC)
- Issue
- Another anti-meele condition.Improve it on caster too.
- Suggestion
- While Suffering from this Condition you have -10 armor(minimum 60),you cannot block incoming attacks by using blocking skills and you take 10%(or 25%) more damage.
- Why that? Because Cracked Armor i mean that you cannot have armor so any attacks are absorbed on body,which is more vulnerable to damage than armor.