ArenaNet:Skill feedback/Monk/Purge Conditions
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Life Infusion Issue -- 19:13, 2 March 2008 (UTC)
- Issue
- Rate of removal doesn't match up with condition application
- The only use for 1/4 cast is daze removal
- Suggestion
- reduce recharge to 12 -15 seconds to match up with Broadhead Arrow
76.26.189.65 20:51, 7 March 2008 (UTC) Issue
Suggested by Riotgear in the discussion
- Issue
- same as above
- Suggestion
- "recharge based on the number of conditions removed", I recommend 4 seconds per condition
Frvwfr2's Issue -- 02:29, 10 June 2008 (UTC)
- Issue
- Same
- Suggestion
- 4 secs additional recharge per condition, max of 12. 0 Recharge base. ~~ frvwfr2 (talk · contributions) 02:29, 10 June 2008 (UTC)
Shai Meliamne's Issue - 15 June
- Issue
- Same as above, although I would like to adress the synergy with Martyr and the fact that a low recharge will make this skill a lot better than Mending Touch
- Suggestion
- 1. Reducing it's recharge will make this skill too powerfull as it is a 1/4 cast complete removal. However, it is one of the only defenses arena monks have vs daze (although it is not being used because of its long recharge). Lowering the recharge to the said 12s would be okay to me.
- 2. Add another effect like, for each condition removed this spell recharges 5s faster, so it will still be a niche skill only usable to it's full effect vs a lot of conditions, while still basically doing the same. Perhaps increase the recharge and perhaps the reward to make this skill more "skillfull". Possibly make it like: "5e, 1/4c, 30r: Remove all conditions from target ally, for each condition removed this way this skill recharges 5s faster" - making it equal to what it was before with only 2 conditions (in which case mending touch would be better anyway). This might outshine a skill like RC although the added healing is very usefull.
- 3. This skill looks a lot like Draw Conditions as it removes all conditions, without the downside (except the very long recharge). I would like the skill if it's functionality would be changed to something like: "5e, 1/4c, 6r: Remove all conditions from target ally. For each condition removed this way, you sacrifice 5..3% health." Although that might be more of a necromancer spell. It will be a good alternative to RC, draw and Foul Feast, while being different and possibly more usefull in certain applications. Also I think this skill will need some more skill to use as using this skill too much will kill ya.
Falconeye's Suggestion
- Issue
- See above.
- Suggestion
5 ¼ 3 - (Protection Prayers) - Spell. "Removes all conditions from target ally. For each condition removed, this spell takes an additional 3...1...1 seconds to recharge." Cannot self-target. --Falconeye 06:27, 7 November 2008 (UTC)