ArenaNet:Skill feedback/Monk/Scourge Enchantment

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Scourge Enchantment Scourge Enchantment

A. von Rin's Issue

Discussion

  • Issue: This is part of my "make Smiting viable" campaign. Make this skill more effective. It is just bad atm and doesn't realy help Smiters to become viable.
  • Suggestion: "Hex Spell. For 3...8...10 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment is knocked down." *5 Energy / *1 Activation / *10 Recharge.

Needs a buff

Issue
Generally underpowered skill. People don't really get enchanted often enough for it to do that much damage, especially when it'll probably be removed pretty quickly.
Suggestion
Just a general buff. Maybe something like:
10 Energy 1 Activation time 12 Recharge time
Hex Spell. Target foe loses one Enchantment, and if an Enchantment was lost in this way, takes 15...63...75 holy damage. For 15 seconds, each time that foe is the target of another Enchantment, the caster of that Enchantment takes 15...63...75 holy damage.
Making this an active enchantment remover as well and giving it a less horrible cast time would push it back into usefulness, in fact making it more powerful than something like Shatter Enchantment. So as to stop it being massively OP, a reduced duration and increased recharge would balance it out.