ArenaNet:Skill feedback/Necromancer/Atrophy

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Atrophy Atrophy

Skye Marin's Issue 06:02, 20 February 2008 (UTC)

  • Issue: While diverse, the skill's effects aren't potent, lasting, or even notable in most cases. For 5/10 classes, Spirit Shackles is significantly more scarier of a skill. 6/20 seconds of no DF is hardly noticeable on a monk, especially with buffs to healing spells.
  • Suggestion: Increase duration to 5..20, reduce recharge to 15

Discussion

We where really scared of this one, but I think it's a cool skill and I think your right it could use a buff, I think this skill is more interesting with lower duration, but the recharge is just too high. Izzy @-'---- 21:10, 28 February 2008 (UTC)

Impaled's issue

Issue
It's got an interesting effect but I'm not really sure it's worth it...
Suggestion
Something a bit less specific maybe?

10 Energy1 Activation time12 Recharge time - Elite Hex Spell. (4 seconds.) Reduces target foe's primary attribute by 0...4...5 and other attributes by 0...2...3.

Not sure about the exact numbers.

Bathory's Issue 08:28, 10 April 2009 (UTC)

Comments & Suggestions Here, Please

Issue
This skill has a neat effect, but is considerably less useful on many professions than others. Warriors and Ritualists probably won't even notice this effect, or it may not last long enough to effect enough. Other characters, like Elementalists, are completely devastated for the duration of the Hex. Changing it to work on skills and reducing their effectiveness makes it more generally useful and less super-powered against certain classes.
Suggestion

10 Energy1 Activation time20 Recharge time

Hex Spell. (3...6...7 seconds) Target foe's next 0...2...2 skills have an attribute of 0.