ArenaNet:Skill feedback/Necromancer/Soul Barbs
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Skye Marin Issue -- 03:25, 21 February 2008 (UTC)
- Issue
- Exploitation found in SB/RI builds is an issue, while both skills are limited by themselves.
- Suggestion
- Change functionality to affect new Hexes/Enchantments only, similar to that in Fragility or Fevered Dreams. Lower recharge to 10. Couple this with suggested RI buffs.
- [[1]]
Interesting idea, allthough most of the issue with SB/RI was a bug in a few hexes which created millions of damage within a few seconds. Izzy @-'---- 21:12, 28 February 2008 (UTC)
Impaled's Issue -- 05:23, 30 December 2008 (UTC)
- Issue
- I like the near-unique effect and all, but it's really passive.
- Suggestion
- Hex Spell. (5...13...15 seconds.) Deals 10...34...40 damage when an enchantment or hex is cast on target foe. Ends after dealing damage 5 times.
- Though it would do more damage, it would also have a hard limit to combat abuse :P