ArenaNet:Skill feedback/Warrior/Hamstring

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Hamstring Hamstring

Edi's Issue -- 13:11, 8 March 2008 (UTC)

Discussion

Issue

Energy cost is to high, along with recharge time. It's poor alternative to Crippling Slash, even with Knee Cutter.

Suggestion

Definitely lower recharge to 12 seconds and Energy cost to 5 Energy. Lower Crippled duration to 3...6...10.

Lann's Issue -- 12 June, 2008

Issue

Energy, recharge, hamstorm

Suggestion

Make it an adrenaline cripple version of sever artery

Bleeding is useless. Cripple, even at melee range, is far better than bleeding. -- Armond WarbladeUser Armond sig image.png 19:12, 12 June 2008 (UTC)
I hope you did not think i meant match duration times. --Lann 20:28, 15 June 2008 (UTC)
Certainly not. But melee range spammable cripple is horrible for the game. -- Armond WarbladeUser Armond sig image.png 00:43, 17 June 2008 (UTC)
you mean this?--72.189.85.14 19:01, 3 January 2009 (UTC)

Alex's Issue

Issue

10 Energy on a warrior, who only has around 20 energy anyway.

Suggestion 1
PvE Version
5 Energy 10 Recharge time
Sword Attack. If this attack hits, your target is Crippled for 3...13...15 seconds, slowing his movement.

Its a PvE version so nobody should really worry if you lessen the cost for warriors versus foes in the enviroment. I appreciate that making a pvp version friendly to low energy professions is difficult so perhaps leave it at 10 energy for pvp.

Suggestion 2
PvP Version
10 Energy 20 Recharge time
Sword Attack. If this attack hits, your target is Crippled for 3...13...15 seconds, slowing his movement. Gain 1...2...3 energy if your foe was moving.

Maintains the high cost but rewards snaring usage with energy gain. Keeping energy gain low makes it inferior energy gain to Knee Cutter. This could become too useful, but the increased recharge would stop it becoming overkill.

Impaled's Issue -- 17:48, 15 February 2009 (UTC)

Issue
Too costly in general, especially compared to Axe Rake.
Suggestion

5 Energy0 Activation time8 Recharge time Sword Attack. Deals +1...8...10 damage and cripples (1...8...10 seconds) if target foe is moving or bleeding.

MrPaladin's Issue -- 22 May 2009

Issue
Energy cost to high when compared to Cripple skills/signets for other professions... warriors should be a profession able to snare enemys in melee with cripple without an elite... Duration to short...
Suggestion
add bonus for bleeding to synergize with sword skill set, add small damage boost... keep the recharge so it does not get spammed but if the skills requirements are met your opponent is snared in melee range... increase duration if requirements are met...

5 Energy0 Activation time15 Recharge time Sword Attack. Deals +5...10...15 damage and foe is crippled for 1...4...9... Double the cripple if opponent is bleeding...