ArenaNet talk:Developer updates/20080710
"We are currently testing changes to Ursan Blessing and PvE-only skills. One of the goals is to balance Ursan such that players can still use it as long as they do so in a tactical way. Another goal is to alter the grind currently associated with many PvE-only skills"
- Victory! : D Thanks, ANet! Erasculio 23:31, 10 July 2008 (UTC)
This is excellent news! Looking forward to making a return to GW! 126.96.36.199 03:32, 11 July 2008 (UTC)
You really do have a good thing going, I like the game and everything, but you are ruining pvp with these senseless nerfs.. You think that by making anything that is powerful weaker will make pvp better? That's a joke, you are only helping the noobs that are bad at the game, while you sit back and let the veterans of the game suffer. Your latest nerfs are ridiculous. You once AGAIN nerf the dervs, and now you are turning your attention to sin spikes. I can see if there was a flaw in the game that you would want to fix, maybe some kind of over looked cheap advantage, but to nerf a move only to foil one or two builds.. That's sad.
- I have to agree with the last line of the above statement. I agree with anet that balance is important in pvp, however completely and utterly destroying a skill to remove an overpowered build is a horrible way to approach game balance. Every time an overpowered build is nerfed in this way, countless fair builds are destroyed. With less viable builds to chose from, its no wonder everyone is using the same overpowered pvxwiki builds these days. Zero4549 02:51, 20 July 2008 (UTC)
I'm hoping for an small (even if tiny) health addition to Spirit Light. Nikdanbro 07:15, 1 August 2008 (UTC) n.n
I'm hoping to see some of the Elite and normal skills that are never used to have some kind of update to make them useful. *Points at several monk elites, Seeping Wound, and a few others that take too long to list again.*--188.8.131.52 00:20, 7 August 2008 (UTC)