ArenaNet talk:Guild Wars 2 suggestions/Charr

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I disagree with the article. I believe that the charr should be stronger, but slower. az :D 17:45, 17 June 2008 (UTC)

well I disagree with that :P they look pretty agile to me. They are also good spellcasters, like those flame guys and all that. (Terra Xin 10:26, 19 June 2008 (UTC))
I still think they look like bulky kittens. ^__^ az :D 15:14, 19 June 2008 (UTC)

I disagree with this entire theory. Races should be identical, regardless of how unrealistic that seems. --Jette 08:42, 21 June 2008 (UTC)

Does the term unbalanced ring a bell with anyone, the game is better with no bonuses for a race. Frybringer 09:25, 23 July 2008 (UTC)

I have to somewhat agree and say that not just the charr, but all races should have SOMETHING other than their look that makes them unique. Maybe the Sylvari could jump higher and probably be weaker in the physical but stronger in the magical, the charr could attack faster but weaker, charr casters would cast slower but slightly more powerful, norn would be stronger but somewhat slower speed just because of the range their weapons have to travel. humans would be the "balanced" class being kind of in the middle of everything. Asura casters would cast faster but weaker spells, etc.. The point is, it can still be balanced with race traits and skills. It's pretty standard and normal rules for balances imo. Large = powerful and slow, Small = weak and fast. 68.104.247.142 09:20, 8 August 2008 (UTC)

Oh, and they don't have to have "race" specific weapons, i'm sure with the 100+ weapon skins in gw1 that were usable that they will make about the same in gw2 and usable by all. 68.104.247.142 09:21, 8 August 2008 (UTC)

broly+fur=charr--Gen winter 01:34, 20 September 2008 (UTC)

The Charr

The Charr in Prophecies were fast moving, as you can see in the Ruins of Surmia Mission, and they dealt very fast and strong blows, which makes me think that the CHarr should stay that way. The only disadvantage I saw the Charr had in Prophecies was definetly not their attack or speed, but how they all grouped together in a sort of huddle when they attacked. Anyways, the Charr always stike fast and hard, thats how its always been, and they shouldn't change that. --The preceding unsigned comment was added by User:FireRanger (talk).