ArenaNet talk:Guild Wars 2 suggestions/Faster quests

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If you like to contact me, feel free to email me at -snipped- removing those spaces, ofcourse. --88.115.117.120 16:28, 22 June 2008 (UTC)

GW2 is still going to run instancing, only some of it will be persistent. (Terra Xin 05:54, 24 June 2008 (UTC))

Cool. Can you link source to this information? I remember reading articles and reviews about that they are removing it. Thanks. --88.115.117.120 06:35, 24 June 2008 (UTC)

Makes it a bit more like wow and grind quests with kill 25 frost spiders for 25 gold example.

I wonder why would that happen? Seems like you didn't get the point. The point was to reduce this to happen - less grinding on quests. If you say that you did get the point, then what you're saying there means that there should be no quests at all, becaus they're all "like World of Warcraft" and "grinding". --88.115.117.120 09:15, 30 June 2008 (UTC)

Invent quests that focus on killing bosses, defending NPCs, reaching areas, and the like. Kill X number of enemies or find X number of items constitutes grind. *which is OK as there is always a little grind* Just dont make every quest kill X or find X Malchior Devenholm 02:22, 6 August 2008 (UTC)

It was just an example. Defending NPCs would the normal mode, but assaulting the enemy with those NPCs after the defend would be the hard mode. Just an example, but my point being there should always be faster and more time-taking way to do the same quest, also for different rewards. --88.115.117.120 13:03, 7 October 2008 (UTC)

?

I don't understand this suggestion, so don't know where it belongs. Backsword 12:11, 10 July 2008 (UTC)

I need a hug after reading this. Well, make it "more like other games and make it easier" would have sufficed, but you had to go into paragraphs filled whith words of suffering and damnation. Thank you for descibing your experiences in the inferno for us all but I just don't think I'd want to play a game based on them, thank you very much. And both grinding and grind quests suck... completely. They are the products of infertile and lazy imaginations. GW1 was awesome for practically not having them.--72.145.115.176 21:03, 25 July 2008 (UTC)

Mini "Bonus" for some/all quests

I think this idea was more along the idea a potential bonus for all quests. For example an escort quest. Escort John to NextTown and you will get X reward. If you also stop by and pick up a package from Kate and take it to NextTown you will get X+Y reward.

I think that's what he was going for but he got off-topic. Just so you know my comment below is directed at the responses above, not to yours. So don't throw anything at me. :-) Painted Bird 17:12, 24 August 2008 (UTC)

That isn't what he was saying.

His point was they should make the quests take less time by giving you a hard-mode option for them if you wanted a better reward, but having them easier to do if you leave it on normal. The example he gave was *just an example*. I still disagree that making quests go faster will automatically make them more fun. It's more what the quest is about and the mechanics involved in completing it that makes it fun, not how fast it's over. But I do like the idea of a hard-mode version for quests. They already have hard mode for dungeons and missions, and mindless monster hunting (vanquishing), but not quests. I think that idea would be fun to have, even if they couldn't use it for every quest. Painted Bird 17:09, 24 August 2008 (UTC)

Yes, well, everyone has their own way to have fun. Maybe word 'fun' doesn't best fit this, but the fact that you could do the same quest further and harder way with friends or the normal faster way alone. --88.115.117.120 13:03, 7 October 2008 (UTC)