ArenaNet talk:Guild Wars 2 suggestions/Pillaging Guilds

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Ok I'm just saying maybe the raiding NPC's should cost a little more than 250-500. Maybe 5-10k at the most. This way raids are so easy to do and actually puts a meaning behind it. --The preceding unsigned comment was added by User:66.161.203.45 (talk).
Just go ahead and change the figures on the article. (Terra Xin 00:00, 9 September 2008 (UTC))

Another thing.

Maybe not organized matches, but all out war where you could hire NPC's of your own to overwhelm other guilds' forces on land, so where you could capture the entire place they're living at.

Kinda like in historical wars where people've gone in and taken over entire countries, instead of countries, though, sections of the country, like half of kryta going to war with another country. The way to win is simple. If you destroy their guild hall, you take over governmental control of the section, though you'd still have NPC's and guild members to deal with, not as enemy guild members, but as criminals.

The guild members would have access to Guild Resurrection points, but once you've taken them out, they go to a different one outside of the area, that way you don't have people respawning inside the place you just took.

Ships could be built and crew could be hired for extra transportation of NPC's and Guild members.

Money you could get would be from the Guild Reserve, the money the enemy guild lord would have stored for construction, mining, etc. You'd also get a large amount of their natural resources. (Such as Jade, in the old luxon territories.)

Maybe that instead of an organized battle between guilds, because if you had a dead guild with nobody on but they had tons of stuff, why couldn't you destroy it?

Possibly to stop it being unfair on weak guilds and non pvp guilds the, there could a guild ranking system which means you can only invade guilds within a certain ranking range of you. Also with non pvps, when creating the guild you are asked wether you want a pve guild, a pvp guild or both?

Also, their should be a faction reward for the guild, say 10,000 fact and a gold reward for each player who took part, say 1k for each npc killed each. Freddy-voorhees 19:25, 3 February 2009 (UTC)

Rude and Unfair?

Not really. If you have no NPCs then you cant be invaded - like it says. I think that would work out well for PvE guilds. (Terra Xin 19:56, 10 February 2009 (UTC))