ArenaNet talk:Guild Wars 2 suggestions/Skill: I will win!

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No it sux. it can only work out for 1 skill

Perhaps this can be used well in a glyph, may or may not be elite if elite is implemented. "Glyph of Inner Fury" - Glyph - Loose all energy and suffer -2 energy degeneration (not set to like ursan, but just -2 pips from bar). Your next X skills cost no energy. (Perhaps withen a timer of Y seconds?) (Perhaps suffer from exaustion after glyph is removed?) --Elven Chaos 01:33, 23 June 2008 (UTC)
Make sure you take out the <-- --> tags, they're there to hide text from plain view. Make sure you read that little blurb near the top of the page as you're making a new page before adding information. (Terra Xin 06:40, 24 June 2008 (UTC))
This skill, if used--even if its name is uncreative and grammatically incorrect--should be an elite skill with a large recharge time to balance it out. az :D 05:18, 2 July 2008 (UTC)

Wont Happen

I hope... Like it says, Shadow Form already screwed up the game. --Stokoe Talk 04:08, 19 August 2008 (UTC)

Deletion

This is not a GW1 suggestion. It used to be in the GW2 skill suggestion category - but I don't know where that is now - and it was made as a feature to add in Guild Wars 2 by noticing the lack of professions, attributes, and campaigns in the skill box. Someone please explain how my statements are false, since I helped create this suggestion. azaleachat 14:08, 27 September 2008 (UTC)

It's relying too much on Guild Wars 1 information. We don't know if GW2 will have energy, if it will have adrenaline, if it will have shouts, if it will have elite skills, if it will have concise descriptions for skills, if it will have PvE-only skills, if it will have skills that change their own recharge, if its skills will have recharges at all, etc. In other words, this suggestion isn't taking GW2 in context - it's taking a skill with GW1's format and assuming it would work in GW2. Erasculio 14:14, 27 September 2008 (UTC)
Really, I put all of that in to make it look like a skill description on GWW. The original suggestion said nothing but what it does, and I wrote in the rest of the information based on what other people said about it. azaleachat 14:17, 27 September 2008 (UTC)
The original idea (as short as it was) was already relying on those concepts anyway. To say that a player would have unlimited energy and health is also assuming energy would be a limiting factor in how often skills are used (which works in GW1, but who knows if that will happen in GW2), to say that it could not be used in PvP is to assume that there are going to be PvE only skills, and etc. Most of the GW2 suggestions are more generic than that - they're more about mechanics than focusing only on individual skills. Erasculio 14:21, 27 September 2008 (UTC)
Well thank you for explaining that then, Erasculio. At least someone (coughBackswordcough) answered my questions. lol. azaleachat 14:26, 27 September 2008 (UTC)
You're welcome. And Backsword is a nice person : D He would probably have replied to you if he were online right now. Erasculio 14:30, 27 September 2008 (UTC)
Meh, sure he is. I just get really annoyed with him with his editing, mostly his vague deletion tags. azaleachat 16:38, 27 September 2008 (UTC)
NO, I'm not. But I would have given pretty much the same answer. I might laso point out that while some traits are pretty common in CRPGs, a given constelation of them is specific to each game. Aza, Erasculio answered your question six minutes after you posted it. It's not terribly realistic to expect everyone to always answer faster than that. Backsword 10:48, 29 September 2008 (UTC)
I'm aware that my question was answered. And yes, I feel like I have to do research to understand your deletion tags half the time. :) azaleachat 22:22, 29 September 2008 (UTC)
You're doing a great job, regardless. :) (Terra Xin 12:53, 30 September 2008 (UTC))