ArenaNet talk:Guild Wars 2 suggestions/perfect weapons hard to get

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yeah they really need to step it up in this area. Weapons are too mechanically primitive and the only thing that separates them is the skin. They should make it so that a longsword will perform differently to a sabre or a flamberge. There should be dozens of mechanically different swords. They got close with bows, but that's about it. By spreading it out in variety, then the prices will vary as well. Eliminate the req-system (because its useless) and base the damage on the number of attribute points into that specialty. The mods have to be taken out in PvP, and provide the full selection of all weapons that are available. That way people can strategise based on the weapon itself, rather than attaching mods that should change the weapon's appearance (but don't). (Terra Xin 11:19, 17 June 2008 (UTC))

erhemn? I think you meant to post that on the weapon properties page... Will leave it to you to move this if so. Backsword 13:27, 10 July 2008 (UTC)

I feel this way about greens...

Green items were a good idea when they first came out. But since factions, nearly every boss now has a green item they can drop, and they don't look special at all, they just have maxed mods for function. I think that green items should only drop on difficult bosses or in elite areas and should be very unique looking. As in each green should have its own skin and nothing else in the game looks like it at all. There shouldn't be a hundread zillion green items out there that all have boring appearances but max mods. There should just be a handful of them but they have max mods AND a truly unique appearance. Heck they could even have unique mods. "So and So's Daggers of the Panther" could be a green that has a mod on it that only appears on that specific green. But that's a bit of a stretch...could almost certainly lead to serious balancing issues, too.

I also agree with you about making weapon sub-types more functional. Different types of bows behave differently. So should swords, hammers and such. For instance all hammers are linked to hammer mastery, but you have a two-handed Warhammer with a high damage range and a single-handed Light Hammer with a lower damage range. You could have a Shortsword, which has the same damage range as a longsword but attacks faster, whereas the longsword has armor penetration, and you could have a Claymore, a two-handed sword with a higher damage range and critical rate, but slower attack speed (plus you can't use a shield now). You could still use all the same attack skills, but the weapon itself plays a role in the build, too.

Painted Bird 16:26, 18 August 2008 (UTC)

YES. I agree with all of this. (I suggested this: http://wiki.guildwars.com/wiki/ArenaNet:Guild_Wars_2_suggestions/make_weapons_distinct)76.118.75.113 23:09, 29 August 2008 (UTC)