ArenaNet talk:Skill feedback/Dervish/Reaper's Sweep

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

/Agree, using this on a Dervish in RA (lol at low-end PvP), it's nearly unstoppable. You only lose to Palm Strike Assassins and Hex Stacks. (Both of which need the nerf stick, I might add.) Mr.Hobo 20:59, 18 December 2008 (UTC)

Yeah, the massive damage and enchantment removal are too much - I would argue this is better than WS since though the DW is less reliable the enchantment removal way outstrips the bleeding. --The preceding unsigned comment was added by User:81.107.214.61 (talk).
Oh wait, I've got a new suggestion! How about simply rename to Wounding Strike II? :-) 81.107.214.61 09:53, 19 December 2008 (UTC)
I got a good description for this.

5 Energy0 Activation time8 Recharge time "Scythe Attack that Needs a Nerf. If it hits, Power Attack. If your target's health is above 50%, Rending Touch minus drawback, otherwise Wounding Strike minus the weaker condition."

What are you all whining about. this skill is perfectly balanced in every respect. Most enchantments you will meet is Patient Spirit, Guardian, Attunements and conjures. So that doesn't make a lot of a difference. They didnt change the damage, they didn't change the recharge (which is still fine), they didn't change the deep wound, they just tacked on a chance to get enchantment removal. This skill has strength in high end PvP via taking out monks energy management in HA and keeping energy management attunements/defensive enchantments down in GvG.--66.192.104.13 18:58, 10 April 2009 (UTC)