ArenaNet talk:Skill feedback/Elementalist/Ride the Lightning

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Hi, I know its a huge buff but for this skill to be played correctly it has to recieve a buff. If we buff all air skills a bit it might see some non BS use Lilondra 14:40, 21 March 2008 (UTC)ell

Add a small blind effect for like 5 or 6 seconds so that you can actually use this on an assassin or warrior without setting yourself up for getting pwned. A spell that brings you into melee range isnt very useful against melee classes. With blind, you could be able to pull this on an assassin without a monk protecting you or dying. =D Invincible Rogue 04:07, 23 March 2008 (UTC)

If the exhaustion gets removed you can easely use shock or any skill that would rly make it overpowered.Anyway thx for the answer ^^.Lilondra 17:20, 23 March 2008 (UTC)

Crazy idea time: Make it do a Deep Wound. I mean, you are riding the lightning. You are going in for the kill, which can most easily kill you. let's add some Zest. make it do a DW. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 16:57, 24 March 2008 (UTC)
Uhm, nty. Want RtL spike to become more powerful? Dark Morphon(contribs) 16:31, 25 March 2008 (UTC)
Dude, it pops a giant neon sign over the target, AND makes the ele teleport. All Spikes use Augury anyway, so I see no problem. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 21:10, 25 March 2008 (UTC)

The point is to make it viable for spikes and other things,if giving a eliteskill the ability to spike is wrong then pls notify me cause then shatterstone,icy veins,etc should be nerfed 2.

the reason for the exhaustion is because this is a shadow step, imagine if shadow prison had 5 second recharge. only was I see the exhaustion being dropped is by giving it 15~25 recharge, which would make it rather unfavorable 76.26.189.65 05:55, 1 April 2008 (UTC)

Pls read the whole suggestion it clearly isn't useful to assassins,even if they WOULD want to shadowstep that much they couldn't use it because there energy would be out.15 energy often is half of the assassins pool ! Also if necessary it can be linked to e-storage.Lilondra 10:19, 1 April 2008 (UTC)

Bumpiness.Lilondra 13:26, 9 April 2008 (UTC)

Still worthless, lil. Why would my elementalist to teleport around? File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 15:21, 9 April 2008 (UTC)
Is this idea nuts? The damage from this skill is great as-is. Removing exhaustion means you need to lower damage or something to balance it out. It's a shadowstep on steroids. --76.64.189.222 01:06, 10 April 2008 (UTC)
a shadowstep at the elementalist line will always be weak unless the cost was such that other classes would abuse it. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 15:24, 10 April 2008 (UTC)

An elementalist has shock,lightning touch etc.Its a form of funplay i can ashure you.The exhaustion forces you not to use shock or anything it just kills this skill without exhaustion this would be fun to play and effective i can ashure you.Lilondra 17:21, 10 April 2008 (UTC)

LEt's bold it: It's suicide for elementalists to teleport themselves to the frontline, only gimmicky, worthless builds incorporating otherwise useless earth skills has any sort of chance at survival, and they are worthless anyway. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 23:00, 10 April 2008 (UTC)

Pls rtl can be very fun to play and sometimes even powerfull (topguilds already ran it) Unleashing loads of damage is very very powerfull and not only that but it will be popular in gankbuilds.Btw youre only giving another reason to buff it.Lilondra 17:42, 11 April 2008 (UTC)

Lil, I'm all for buffing it. read the posts above and then reply, pls kthnx. Also, I saw a top guild run IJAFW. doesn't make it any less worthless. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 19:15, 11 April 2008 (UTC)

Well i saw topguilds own with quickshot the point is that these guys where a bit like the sin split few months ago but with exhaustion.Anyway thx :).Lilondra 04:53, 12 April 2008 (UTC)

Sinsplit was degenerate. Why should this skill be made viable, another shadow step when so many shadow steps have been known to cause problems and when all of them decrease the skill necesarry to play the game? Akirai Annuvil 18:12, 23 May 2008 (UTC)
this is elite and in air magic, and it doesn't make you invincible like AOD. This is one of the few balanced shadowsteps. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:26, 24 May 2008 (UTC)

this is the only balanced shadowstep* (lilondra ) 81.245.254.205 18:33, 2 June 2008 (UTC)

I'd say that shadow walk ain't half bad. -- NUKLEAR User NuclearVII signature 3.jpgIIV 19:40, 2 June 2008 (UTC)

MM yh because you cant use an stance to combine with but ya know what i mean ;) Lilondra 07:31, 21 June 2008 (UTC)

Change to teleport instead of shadow step.

Maybe that will make exhaustion worth the use.

I don't see how. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:40, 29 May 2008 (UTC)
Simple, so you can get to the other side of the map on ... Dunes of Dispair. Or maybe on top of the wall on one of the guild maps. lol. Halogod35 15:42, 29 May 2008 (UTC)

That could make it quite usefull but dunno if thats the solution :/.Lilondra 07:32, 21 June 2008 (UTC)

I think there is a reason why there are so few teleports in the game. 87.210.150.58 15:32, 25 October 2008 (UTC)

Anon's Issue:

You also could jack up the cost to 15 energy. No melee would use that. -- NUKLEAR User NuclearVII signature 3.jpgIIV 19:05, 3 July 2008 (UTC)