ArenaNet talk:Skill feedback/Elementalist/Ward Against Elements
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A boost to 40 armor won't make it overpowered in PvP, because nobody uses Elementalists there (or so I've heard). Also, it was always better to leave the AoE than to stand in it in a ward, so +24 armor won't do anything. +40 armor would make a difference. 145.94.74.23 11:35, 30 March 2008 (UTC)
- I always keep forgetting to make the links after I use that nifty contraption at the top of the page. 145.94.74.23 07:27, 31 March 2008 (UTC)
- Still a sad skill. Either buff the armor to 80, or add some global absorption or damage redux File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 16:25, 31 March 2008 (UTC)
- Maybe. But heroes don't always kite too well, so +40 armor vs AoE's would really help out. I am not asking for a buff to make it PvP metagame worthy. I am simply asking for a buff to change it from "useless" into "playable in PvE". That way, there won't be balance issues in PvP and Ursanway will still be the dominant build in PvE. So there won't be any reason not to change this skill. 145.94.74.23 20:47, 31 March 2008 (UTC)
- Still a sad skill. Either buff the armor to 80, or add some global absorption or damage redux File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 16:25, 31 March 2008 (UTC)
- You won't feel a 40 armor buff when an ele boss hits for over 300 in the aoe. 80 is the way to go. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 13:32, 1 April 2008 (UTC)
- I'd love to see it, but I'll settle for +40 armor (meaning 300 becomes 150) if it means that this lousy skill actually gets fixed. A change from +24 to +40 is a no-brainer and cannot possibly intervere with any balance (not even PvE balance). That is why I am requesting +40 and not +80. 145.94.74.23 20:46, 2 April 2008 (UTC)
- After my dicussion with Loki on the other page, I made a new suggestion, which is hopefully less drastic than my previous one. 145.94.74.23 06:38, 10 April 2008 (UTC)
- Still a joke. This needs to seriously hurt elemental damage. I still say 80 armor. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 15:27, 10 April 2008 (UTC)
- Why did you suggest a "buff" that tops out at what the ward already gives? Seems entirely pointless to call that a buff. The only buffed part about it is the 10 energy cost. 76.89.81.150 05:20, 29 May 2008 (UTC)
- Still a joke. This needs to seriously hurt elemental damage. I still say 80 armor. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 15:27, 10 April 2008 (UTC)
- After my dicussion with Loki on the other page, I made a new suggestion, which is hopefully less drastic than my previous one. 145.94.74.23 06:38, 10 April 2008 (UTC)
- I'd love to see it, but I'll settle for +40 armor (meaning 300 becomes 150) if it means that this lousy skill actually gets fixed. A change from +24 to +40 is a no-brainer and cannot possibly intervere with any balance (not even PvE balance). That is why I am requesting +40 and not +80. 145.94.74.23 20:46, 2 April 2008 (UTC)
- I changed my suggestion after I changed my mind on how powerful an armor boost might be. I'll change it to 30. 87.210.150.58 09:01, 1 June 2008 (UTC)