ArenaNet talk:Skill feedback/Mesmer/Web of Disruption
From Guild Wars Wiki
Jump to navigationJump to search
Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Falconeye's Proposal
Would this work like Shame, causing one automatic skill fail while they are hexed? Because that would be far too powerful. Or maybe I am understanding it wrong, and you mean that basically it acts the same as it does now, but lasts for X seconds. In which case, it would still be rather powerful, because it's basically unlinked additional hexway stupidity (the duration really doesn't matter at all, in fact, shorter would be better). Also, you seem to have overlooked how the skill would spread infinitely given at least two foes in the area, which is a huge AoE btw. Or was that intentional? Infinitely renewing skills tend to get abused as they make hex removal totally useless. Vili >8< 08:31, 8 April 2009 (UTC)
- I'm reading it as "When you cast this, Leech Signet. If you interrupt a spell, Shame. When that ends, the other party can't cast spells for the rest of the match and your energy never goes above 0."
- I like it as it is, it's a very well made skill. ~Shard 03:47, 9 April 2009 (UTC)