ArenaNet talk:Skill feedback/Monster/Amulet of Protection

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If it doesn't affect performance too horribly, the lazy solution could be done every quarter second instead of every second.

Also, the proper solution (actually prevent damage) likely won't be implemented, as the way damage is theorized to be handled, it would make BiP protable. 75.182.89.73 05:43, 5 October 2008 (UTC)

That damage theory is interesting, but mine's better:
THEY CAN REPROGRAM ANY PART OF THE GAME! ~Shard User Shard Sig Icon.png 05:51, 5 October 2008 (UTC)
THEN I WANT MY HAIRDRESSER!!!!!!!!!! --The preceding unsigned comment was added by User:84.56.219.189 (talk).
They fired her. 66.75.136.251 02:31, 1 December 2008 (UTC)