ArenaNet talk:Skill feedback/Necromancer/Envenom Enchantments

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Gordon Ecker's Issue

Would need to lower recharge to 10 or 15 as well. It's more likely to be 15 since poison is more potent than bleeding plus it removes 2 enchants.--74.61.209.219 04:41, 8 March 2008 (UTC)

decrease the recharge to 15 since it'll remove 2 enchantments at high curses , at 20sec it's just pointless to take it when you can have rend enchantments 189.70.109.131 01:26, 9 March 2008 (UTC)

You could consider moving this to the death attribue, as the one attrib with no enchant removal on the necro line (Other then profan) --Angelic Loki 00:56, 25 March 2008 (UTC)

I like both Gordon's and Angelic's proposal. —ZerphatalkThe Improver 11:01, 27 March 2008 (UTC)

Shit would be imba if you made it better than Rip and it causes poison. Moush 22:49, 27 March 2008 (UTC)

Only reduce recharge to 12 and it would be fine. The 20 second recharge kills it, nothing more. A. von Rin 01:44, 28 March 2008 (UTC)
If you keep it in Curses, a reduction of recharge is required for this to be viable. If you put it in death, it would be worth the recharge to use it as a utility removal and a extra way to apply poison. --Angelic Loki 10:00, 31 March 2008 (UTC)
12 is the way to go. -- NUKLEAR User NuclearVII signature 3.jpgIIV 22:16, 26 April 2008 (UTC)
Remove one enchant and 12 recharge. Moving the skill to Death Magic isn't a bad proposal either. --Rururrur 14:22, 8 May 2008 (UTC)

Dark Morphon's Discussion