ArenaNet talk:Skill feedback/Necromancer/Life Transfer/Archive 1

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All for it. Would make a decent, and yet not too strong a skill. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 14:42, 10 March 2008 (UTC)

I agree about the skill being underpowered but I think there's a need to be careful with the recharge times as it would be too easy to develop a perma +10 stack & kite strategy. Brit 15:44, 10 March 2008 (UTC)

great buff imo , no complains about it at all 189.70.138.139 21:48, 10 March 2008 (UTC)

Signed. Akirai Annuvil 14:49, 27 March 2008 (UTC)

/Signed. A. von Rin 03:37, 29 March 2008 (UTC)
/agree Lilondra 15:18, 29 March 2008 (UTC)
/signed. Great way to "balance the skill" rather than just buffing it to overuse. 192.168.1.1 17:46, 9 April 2008 (UTC)
This modification could prove itself interesting. Really interesting... Yseron - 90.15.57.92 17:01, 9 April 2008 (UTC)
I think it might be IMBA in small arenas 76.26.189.65 23:32, 16 April 2008 (UTC)
See wail of doom. NUKLEAR User NuclearVII signature 3.jpgIIV 09:45, 17 April 2008 (UTC)
You can't compare degen. with shutdown. A. von Rin 13:38, 17 April 2008 (UTC)
I'm not comparing them. that was just me pointing out a massively broken skill, so the above suer could understand that the "IMBA" (In caps, too!) remark was unnecessary. NUKLEAR User NuclearVII signature 3.jpgIIV 20:53, 17 April 2008 (UTC)

/Signed alsoWilliam Wallace 08:01, 18 April 2008 (UTC)

So it will become the new prenerf Reaper's Mark? No thanks. I'm all for lower recharge, but having 2 of these up at once is just too cheap. I'd say if you want it at 12-14 seconds, recharge should be 10. 72.235.48.41 11:31, 30 April 2008 (UTC)
You could maintain RM on 3 targets, and it meant a bottomless energy pool. So.. very similar, yah. -- NUKLEAR User NuclearVII signature 3.jpgIIV 20:23, 30 April 2008 (UTC)