ArenaNet talk:Skill feedback/Necromancer/Meekness

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In the area means quite a lot in PvE. Fine skill. Nukleaer VII File:Nuclear7 sig image2.jpg 18:25, 2 March 2008 (UTC)

Marginal effect? A = pi * r^2; An increase from nearby to area is doubling the effect area. Lightblade 20:27, 2 March 2008 (UTC)

most of your targets are going to be in adjacent range (melee). --Life Infusion «T» 22:12, 2 March 2008 (UTC)
It's fine in PvE, open an attack with this while they're still all clumped and you've hexed them all. Follow up with enfeebling blood on the meleers and you have a totally neutered enemy mob. Buff not needed.--Ckal Ktak 21:35, 20 April 2008 (UTC)
this shit is the same as shadow of fear but more of a pve skill, it should need a 10% sac tho --Frozen Archer 00:22, 12 June 2008 (UTC)
Decrease the sac and/or the cost, but maybe also decrease the duration. This would decrease the power of the increased area, so to speak (as in Strength ~= Area x Duration x Functionality) meaning that in PvP it wouldn't be imba due it's super sticking and swamping ability in hexway (in hexway, getting this on a couple of casters has its benefits too since it can cover others or make monks waste energy removing it), and in PvE it probably wouldn't be that big a deal since your recharge is a lot shorter than the duration anyway (and most mobs are dead before 30sec is up anyway :-) ).