ArenaNet talk:Skill feedback/Necromancer/Plague Touch, Plague Sending and Plague Signet

From Guild Wars Wiki
Jump to navigationJump to search
Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Dark Morphon's Issue

I have to agree with you. Comparing quantity, Blood Magic has only 40 skills, while Curses has 50. (Death Magic has 42) I actually prefer playing with them in the curses line, and i also think they should stay there as it suits better to them in the sense of flavor. I think they'd become weaker if they got moved to blood. But even if not these skills get moved, at least some other curses skills should be moved to the blood magic line...Enfeebling Blood for example, it's also a strong skill, but would suit nice there. ( excuse me for getting side-tracked :P )ZerphatalkThe Improver 09:10, 31 July 2008 (UTC)

Actually, that's my point, to make Blood Magic stronger by moving some key skills to them. Moving Enfeebling Blood is a pretty good idea as well. Dark Morphon(contribs) 09:41, 31 July 2008 (UTC)
Also, there are some Blood Magic spell I'd rather have in curses. Dark Morphon(contribs) 09:42, 31 July 2008 (UTC)
Except for Mark of Subversion maybe i don't think there are blood magic skills that need to be moved. —ZerphatalkThe Improver 11:40, 31 July 2008 (UTC)
Dark Bond is definitely out of place. Dark Morphon(contribs) 10:49, 1 August 2008 (UTC)
I agree. Blood Magic needs something at least since it not only has less skills, a lot of the skills it does have are generally bad.
I doubly agree.--70.118.205.153 03:41, 17 May 2009 (UTC)