ArenaNet talk:Skill feedback/Paragon/Angelic Protection
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Harmony's Discussion
I like the last 2 suggestions myself.--74.61.209.219 05:48, 14 March 2008 (UTC)
- That might work. May I also suggest to add the wings animation to the casting of both this skill and Angelic Bond? I have always found it funny that the angelic skills are the only ones without the wings. Nicky Silverstar 08:33, 14 March 2008 (UTC)
- Protective Spirit is one of the super strong spells that a lot of others are balanced around. Giving a non-removable version to a non-monk class would be very bad. I like the idea #2 of trading damage reduction vs increased damage. --Xeeron 13:02, 14 March 2008 (UTC)
- I understand what you mean, Xeeron. I've changed that to a different suggestion. Also, the reason why I suggested the 1st suggestion rather then decreasing recharge was because it allows the skill's protection have the same amount of protection for different maximum healths rather than being weak on a person on low maximum health and more powerful on a person with a higher maximum health. Also, the 20% makes sure the person does not die if the damage was more than 20% before a second ends.--Harmony 02:58, 4 April 2008 (UTC)
- Protective Spirit is one of the super strong spells that a lot of others are balanced around. Giving a non-removable version to a non-monk class would be very bad. I like the idea #2 of trading damage reduction vs increased damage. --Xeeron 13:02, 14 March 2008 (UTC)
Spura's Discussion
Shard's Discussion
Bleh...3 hits in a second before it even does anything, and then it is shitty 37 healing? Sucks. --Spura 14:59, 21 March 2008 (UTC)
You do realise if 4 ppl focus fire on someone, you are usually gonna see 1 (ONE) damage packet per spiker per second. So this skill heals for 37 per second at best, with 4 spikers. Yawn. --Spura 15:00, 21 March 2008 (UTC)
lower recharge time or dmg amount needed into to trigger or delete it from the game :D