ArenaNet talk:Skill feedback/Paragon/Mending Refrain
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- wtf? youre buffing it? 76.26.189.65 20:47, 24 February 2008 (UTC)
- More like a huge-ass nerf. --213.250.59.79 22:32, 24 February 2008 (UTC)
- What the hell? You say for all motivation skills "too good with multiple paragons, sucks with one". None of your suggestions change that, in fact they all nerf the skills for use by a single paragon. Right now one paragon can give whole team regen. Multiple paragons don't make mending refrain any better. And you want to change this skill to a version where more paragons actually make it stronger. You are making no sense. And "number of shouts on ally" condition is retarded, since most shouts or chants end on various triggers and don't last long. Heck, the number of shouts that can be on 100% of the time(for Soldier's Fury) is like 2 (They are on fire, Can't touch this) and both have ridiculously specific effects and you want to make that the condition. Man...just lame.
- That's not true. It takes no skill whatsoever to keep it up in a multi-Paragon team, but it is pretty hard for a single Paragon (and, may I add, doesn't do enough to make it worth all that effort). I have added a cap, just like Mystic Regen, to prevent abuse by multiple Paragons, but I see how it can be hard to get the full effect by appling just shouts and chants (well, actually I can't, but still), so I'll add echoes. Nicky Silverstar 07:30, 25 February 2008 (UTC)
- What the hell? You say for all motivation skills "too good with multiple paragons, sucks with one". None of your suggestions change that, in fact they all nerf the skills for use by a single paragon. Right now one paragon can give whole team regen. Multiple paragons don't make mending refrain any better. And you want to change this skill to a version where more paragons actually make it stronger. You are making no sense. And "number of shouts on ally" condition is retarded, since most shouts or chants end on various triggers and don't last long. Heck, the number of shouts that can be on 100% of the time(for Soldier's Fury) is like 2 (They are on fire, Can't touch this) and both have ridiculously specific effects and you want to make that the condition. Man...just lame.
- More like a huge-ass nerf. --213.250.59.79 22:32, 24 February 2008 (UTC)
- P.S. What I am trying to do, is to give the skills an effect that does something right away, instead of on the next X shouts/chants. With my mods, a Paragon can actually heal, instead of applying echoes and pray that they hit at the right time. Numbers may be altered if you'd like, for more healing, or something like that.
- in its current state it offers a minor easily maintainable regen, its not really affected by numbers of paragon in the team other then the fact is might make it easier to maintain but its not really hard with just 1 paragon. you change will make it abusable by multi paragon team by having them all give each other endless max regen practically. so as i said it once, and ill say it again! ... wtf? youre buffing it? 76.26.189.65 03:00, 26 February 2008 (UTC)
- My personal experience is that is very hard to maintain it on the entire team, becuase they tend to spread out and there is no way to check if it is already active. At the moment, it is not worth that much effort, since it won't counter anhything but Bleeding. I am open to other suggestions, including the one where someone says this thing is a powerhouse...Nicky Silverstar 13:35, 26 February 2008 (UTC)
- Nicky, this is a nerf. Contering bleeding over the entire team at no cost is no laughing matter. Oh, and maintaining it should not be hard, as a gon, you ought to have two shouts/chants on your bar. Here, have some math: 3 ( I'd use 4, but not everyone invests that much into motivation) times 2 is 6 health gain per second. Multiply by 8 and you get a very decent 48 health per second, partywide. Add to that that it is unremovalbe, uncounterable, and uninterruptable makes it potent indeed.
- Erm seems more like this would be a lot less effective with 1 paragon and abusable with multiple ones being able to keep a partywide 9 regen just about. Isnt that a bit hypocritical to why you made this suggestion? Not to mention as it is it takes 40 energy and 64 seconds to apply to the team, assuming you dont mess up and fail to keep it up at one point. If you want to make this the effect dont make it stacking, just +3 regen, but personally this skill is fine IMO. 74.229.66.241 20:17, 29 February 2008 (UTC)
- It doesn't give 48 health per second party-wide. It gives 6 health per second party-wide. Stop dropping false facts and trying to mislead people. Mending refrain is fine. Just because it is powerful, doesn't mean it is overpowered. There are Ritualist spirits that come close.
- Nicky, this is a nerf. Contering bleeding over the entire team at no cost is no laughing matter. Oh, and maintaining it should not be hard, as a gon, you ought to have two shouts/chants on your bar. Here, have some math: 3 ( I'd use 4, but not everyone invests that much into motivation) times 2 is 6 health gain per second. Multiply by 8 and you get a very decent 48 health per second, partywide. Add to that that it is unremovalbe, uncounterable, and uninterruptable makes it potent indeed.
- My personal experience is that is very hard to maintain it on the entire team, becuase they tend to spread out and there is no way to check if it is already active. At the moment, it is not worth that much effort, since it won't counter anhything but Bleeding. I am open to other suggestions, including the one where someone says this thing is a powerhouse...Nicky Silverstar 13:35, 26 February 2008 (UTC)
- in its current state it offers a minor easily maintainable regen, its not really affected by numbers of paragon in the team other then the fact is might make it easier to maintain but its not really hard with just 1 paragon. you change will make it abusable by multi paragon team by having them all give each other endless max regen practically. so as i said it once, and ill say it again! ... wtf? youre buffing it? 76.26.189.65 03:00, 26 February 2008 (UTC)
- Not to mention that most teams are very stubborn and scatter at every chance they get, which makes the upkeep of this hard at best. In practice, you need 2 shouters. I see what is wrong with my suggestion though, so I am open to more practical solutions. (Then again, why use this when you can spam partywide heals that heal even better in an 8-paragon team?) Nicky Silverstar 22:36, 4 March 2008 (UTC)