ArenaNet talk:Skill feedback/Paragon/Song of Purification
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Ever played paraway? -- Armond Warblade{{Bacon}} 16:56, 7 October 2008 (UTC)
- My experience as Paragon is another topic, those topics are better off at talk pages of users.--ShadowFog 17:02, 7 October 2008 (UTC)
- Not really. This is pretty overpowered. -- Armond Warblade{{Bacon}} 17:31, 7 October 2008 (UTC)
- I'm not following the logic on the explanation. Don't you essentially want conditions on your team by the time you use this skill? Isnt that the point of the skill, to remove conditions? I'm really confused here....This skill works wonderfully as is. -- Wandering Traveler 17:39, 7 October 2008 (UTC)
- I'm making sure that you have this ready by the time your team gets afflicted by conditions by lowering it to 3 adrenaline.--ShadowFog 17:46, 7 October 2008 (UTC)
- I'm not following the logic on the explanation. Don't you essentially want conditions on your team by the time you use this skill? Isnt that the point of the skill, to remove conditions? I'm really confused here....This skill works wonderfully as is. -- Wandering Traveler 17:39, 7 October 2008 (UTC)
- Not really. This is pretty overpowered. -- Armond Warblade{{Bacon}} 17:31, 7 October 2008 (UTC)
- You do know there's easy ways of gaining four adrenaline in one strike, don't you?
- Regardless, this is essentially an elite Extinguish that removes three conditions that are essentially of the players' choice and gives you energy. It's not something you want superpowered... at least, not more than it already is. -- Armond Warblade{{Bacon}} 17:55, 7 October 2008 (UTC)
- @Wandering Traveler:There's two versions. The first one, I've put a recharge as to forcefully wait. The second seems balance, if a team of Paragon starts to use it, it's 2 second they are open to purposely interrupt them and a 3 second recharge, in all there's the same 9.5 seconds of interval but in this versions you can prep it faster but you must forcefully wait, in the older version you have to reach 5(whatever method you use, kudos) and wait 2 seconds for activation, which an interruption profession has no trouble interrupting a 2 second skill, if interrupted you must build the adrenaline again.--ShadowFog 21:53, 7 October 2008 (UTC)
- The problem is this is still an awesome skill in teams with even a single paragon, what with it being essentially extinguish on super steroids. (The fact that it's elite isn't enough to balance that out.) -- Armond Warblade{{Bacon}} 21:59, 7 October 2008 (UTC)