ArenaNet talk:Skill feedback/Ranger/Punishing Shot

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Make it unblockable like Magebane: This has a little bonus damage, Magebane has skill deactivation (which is better imho) - the rest of the stats are exactly the same. So both should be unblockable and then it would see play! A. von Rin 18:05, 27 March 2008 (UTC)

Its already seeing play during ranger spike builds. Since it interupts the target you're spiking, its very easy to kill a healing monk. Please god don't aid ranger spike more by making it unblockable. If you do, then lower the damage. Bonus damage is in some ways more powerful then skill disable, since if you're dead you cant cast any skill at all. --Angelic Loki 15:19, 28 March 2008 (UTC)
They nerfed the fast activation ranger attacks with aftercast a LONG time ago. I don't konw many ranger spikes that don't utilize glass arrows. That logic is faulty too, just because some people can take 1 skill and spike with it doesn't mean it shouldn't be used. Moush 18:36, 28 March 2008 (UTC)
I.. didn't say it shouldn't be used? And the most common R-Spike guild out there today, Daze of Defeat, uses Read the Wind and Punishing shot. --Angelic Loki 09:55, 29 March 2008 (UTC)
Well if you changed it how i suggested, it would become more of an interrupt instead of just some fast activating spike skill. Ranger spikes are lame and I hope this elite could become more utility based. Moush 00:05, 30 March 2008 (UTC)
The problem I have with making it unblockable is that the first attacks from RSpike are usually unblockable anyway due to Anthem of Guidance, so why should we let their whole spike be unblockable? --Angelic Loki 20:47, 3 April 2008 (UTC)
Solution- make Anthem of Guidance only apply to melee.
I think it just needs to do +dmg when it interrupts a skill. Then boost the damage. P A R A S I T I C 23:30, 7 April 2008 (UTC)
Punishing Shot is an already good skill. It's just overshadowed by the broken ranger elites. 72.235.48.41 12:57, 13 April 2008 (UTC)
angelic, punishing shot should not be balanced around Ranger Spike. There has been enough of an argument on the subject and I'm too tired to list them all (but you can ask her). And for the anon above, no, that's not the problem. most of the ranger elites are not broken. Punishing is overshadowed by savage and Dshot combined, which is stapled to every ranger's bar. ranger elites, I should say, are the most balanced out there. -- nuke7 File:Nuclear7 sig image2.jpg 00:14, 15 April 2008 (UTC)
Wow, People really do Know Me. Whoever thought someone would actually read and/or agree with my rants against Punishing Shot being some kind of IMBA R-Spike skill waiting to happen. Really, all this needs is an additional +35 or so damage on interrupt to make it good. Maybe one day it might actually happen... Arshay Duskbrow 02:49, 17 April 2008 (UTC)
It can do +70 damage on interrupt, too, as far as I'm concerned. NUKLEAR User NuclearVII signature 3.jpgIIV 09:50, 17 April 2008 (UTC)
Well I meant +35 in addition to the +18-20 you normally get, so about +50-55 on an interrupt. But yeah, the name of the skill is Punishing Shot. Let it punish, for god's sake. Arshay Duskbrow 22:43, 17 April 2008 (UTC)
Less dmg more utility plz. moush 05:51, 18 April 2008 (UTC)
how? and dude, It's PUNISHING SHOT!!! It should hurt. have you even seen this guy go for utility? NUKLEAR User NuclearVII signature 3.jpgIIV 10:15, 18 April 2008 (UTC)
It's a 5 second interrupt, that's already plenty of utility. A 5 second interrupt that does big damage on interrupt would be an elite-worthy skill. Arshay Duskbrow 06:54, 1 May 2008 (UTC)
At the moment, Punishing shot is not really worth it because it's just an elite Savage Shot with unconditional damage. Savage Shot is better because it isn't elite while having almost the same functionality and Distracting Shot is better because of the lower energy and the skill disable.
Range spikes are lame, but bow damage sucks. How about changing interrupts to do 50% less damage and buffing bow damage?

I really think that the skill pages were redisigned just so all the intelligent discussion on Punishing Shot could be erased. And now we have the extreme pleasure of hearing renewed arguements on how imba Punishing Shot could be in a ranger spike if it is in anyway changed. Bloody Hell. Giving Conditional, on intrupt damage bonus, could make this skill useful. Maybe not, but it's your job to give it a chance. Sword.wind. 05:01, 30 April 2008 (UTC)

wtb moar dmg

--Frozen Archer 10:19, 18 April 2008 (UTC)

How about conditional deep wound ?

Last suggestion says it all. Shouldn't promote range spike or be overpowered since you have to interrupt a skill to cause deep wound and you cannot force the other team to use skills without Wastrel's Worry. 72.71.229.129 15:51, 20 January 2009 (UTC)