ArenaNet talk:Skill feedback/Ritualist/Preservation

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Lancy's proposal

Wow... definately more creative then what I came up with a year ago. ^_^

5 Energy3 Activation time20 Recharge time - (Restoration Magic) "Create level 3...21...25 Spirits. (90 second lifespan.) Every 4 seconds, this spirit randomly heals one non-spirit ally and three nearby allies for 10...94...115 health.Healing cost: this spirit loses 10...94...115 Health." This reminds me Master Togo's unique summon from Bonus Mission -- Fear, Hatred, Suffering -- so the mechanics are already built in, but how will game handle two identical spirits (same name) when its hardwire to not except any duplicate spirit within spirit range of each other? Any chance for 3 Spirits? (Conservation, Preservation, Salvation) Either way, would be killer Ritual bar compression for skills like Mend Body & Soul and Shaman Insignias. ^_^

Haha that's where i got my idea from actually. Sure the two spirits can be named Preservation and Salvation I like that.--Lancy1214 23:56, 18 September 2008 (UTC)

Very -important- question that description needs clarifying: do BOTH spirits heal 50 per 3s EACH (as in stack heals)? Or do they overlap and always heal 50 per 3s. This could determine whether its overall duration is a short or long split Xdefault/SPbonus.

they both heal...so the overall healing from the spirit has been reduced slightly but now there is two spirits instead of one.--Lancy1214 21:47, 21 September 2008 (UTC)
I quite like the two-spirit suggestion here. One other thing you could do is make Preservation more of a defensive spirit (i.e. make it give an armour bonus or small damage reduction). This would make more sense IMO since it would be "preserving" you, more like Prot Prayers spells. However, since it's quite passive you'd have to make it fairly weak, though it is elite and can be killed.
What about making 1 spirit reduce the conditions and the other the hexes (by less percentages, see Spotless Mind, Spotless Soul)? --User Yullive Consume Soul.png Yullive 23:10, 9 February 2009 (UTC)
Not so good (theme/balance wise) --Falconeye 08:04, 28 April 2009 (UTC)

Gordon Ecker's proposal

It would be more energy-efficient than Light of Deliverance, however IMO it would be balanced because LoD stacks and benefits from HSR. -- Gordon Ecker 02:39, 21 October 2008 (UTC)

Wouldn't be all that much more powerful than Recuperation (8hp/s as opposed to 6hp/s at 12 spec. Admittedly a notable improvement at higher attribute levels), though with a lower cycle time. Nice suggestion, but I think those numbers could afford a tiny bit of a buff, at mid/lower range anyways. Wouldn't be gamebreaking if it was a tiny bit OP in PvE. Just my thoughts anyway.--Revelations 16:11, 21 October 2008 (UTC)