ArenaNet talk:Skill feedback/Ritualist/Shadowsong

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Does this version still deal the standard 1...16...20 shadow (dark) damage as with the original? Other then that, everything looks proportionaly correct; no need for PvE-version if its gonna be inexpenive and spammable. Makes for a fun combo with your Signet of Ghostly Might due to similar duration and recharge. ^_^ -- Falconye

Elementalists get sustainable non-elite blindness and weakness in PvE and necromancers get sustainable non-elite AoE weakness, why shouldn't Ritualists get sustainable blindness? I suggest raising the blindness duration to something like 5...9...10 seconds. -- Gordon Ecker 00:07, 18 September 2008 (UTC)
Definitely not 5-10 seconds. That would be insane. However I agree with lowering duration, cast, and recharge. 96.233.0.7 12:03, 18 September 2008 (UTC)
Raising the spirit duration or lowering the recharge time would also work. Also, level 6 is far too low for PvE, a single nuke could take it out. -- Gordon Ecker 22:01, 18 September 2008 (UTC)
Position your spirits so that they can't be the target of nukes. Place them in the back then work your way forward, placing them in different locations so that one nuke doesn't destroy all of them.--Lancy1214 21:56, 21 September 2008 (UTC)
If you place it in the back, it won't be able to hit rangers or paragons. -- Gordon Ecker 23:31, 21 September 2008 (UTC)
Gordon is correct on this one, attack spirits are either linebackers at best or frontliners when in a pinch (Pain is perfect being the 'weakling' of the attack family cause you spawn him almost as fast as they kill it . This puts Shadow in line-of-fire for casters and needs to be tough enough to maintain its moderate threat for foes... unless you have long term synergy/balance issues to consider? --Falconeye 00:32, 22 September 2008 (UTC)