ArenaNet talk:Skill feedback/Warrior/Lion's Comfort
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Hikan Trilear's Discussion
Agree, this is a really underused skill and would be pretty good for split warriors... Not too many ways to gain adrenaline on a split, though. The other option would be moving Healing Signet to Strength. -- Armond Warblade 22:37, 19 February 2008 (UTC)
- Might help Rage of the Ntouka see the light of day, probably only on Sword wielding split Warriors, its instant adrenaline gain is useful not only with Lion's Comfort but also with Rush. Healing options which aren't based mainly around Tactics would push Warriors as split characters. Ajax Baby Eater 00:23, 20 February 2008 (UTC)
- Would be nice if the signet disable part of the skill was either lowered or removed all together. I realize that it was added to prevent warriors from spamming Healing Signet and this skill together but the REAL problem is that it disables Resurrection Signet as well, which really becomes a problem in arenas. Not being able to rez a fellow teammate because you decided to save your own skin by healing yourself kind of sucks. I would rather have -40 armor while casting a 2 second heal than not be able to rez the party's monk before the team wipes.--SavageX 00:20, 21 February 2008 (UTC)
- About the adding a scaling +adren, i suggest keeping it low to only 1...2 or 0...2 76.26.189.65 21:22, 23 February 2008 (UTC)
- I think signet disable is more annoying than the strength-tactics ratios although it would be better if strength was the main scaling value as stated in the suggestion. If anything it should just disable warrior signets or Tactics skills if Healing Signet was the reason for the signet disable. If Res Sig was the reason for the Signet disable all I have to say is what was the point? --Life Infusion «T» 02:01, 25 February 2008 (UTC)
- Well he did buff hard resses, more wammos perhaps? xD --74.61.209.219 02:03, 25 February 2008 (UTC)
- Well it could use the same mechanic as Auspicious Parry or Chorus of Restoration, with adrenaline cost and recharge. --Life Infusion «T» 22:08, 1 March 2008 (UTC)
- something I notice is that the heal from Strength is mitigated by Deepwound since it is a heal and not health gain. Investing in Tactics would be astronomically better as a result. --Life Infusion «T» 01:23, 3 March 2008 (UTC)
- I Would like to see this skill able to power itself like before the 1 sec recharge, but be capped at adding 4 adren every 5 seconds. Any uses after that cap would yield no adren, kinda like soul reaping. --Lou-Saydus 18:02, 7 March 2008 (UTC)
- something I notice is that the heal from Strength is mitigated by Deepwound since it is a heal and not health gain. Investing in Tactics would be astronomically better as a result. --Life Infusion «T» 01:23, 3 March 2008 (UTC)
- Well it could use the same mechanic as Auspicious Parry or Chorus of Restoration, with adrenaline cost and recharge. --Life Infusion «T» 22:08, 1 March 2008 (UTC)
- Well he did buff hard resses, more wammos perhaps? xD --74.61.209.219 02:03, 25 February 2008 (UTC)
- I think signet disable is more annoying than the strength-tactics ratios although it would be better if strength was the main scaling value as stated in the suggestion. If anything it should just disable warrior signets or Tactics skills if Healing Signet was the reason for the signet disable. If Res Sig was the reason for the Signet disable all I have to say is what was the point? --Life Infusion «T» 02:01, 25 February 2008 (UTC)
P A R A S I T I C's discussion
- → moved from ArenaNet:Skill feedback/Warrior/Lion's Comfort
I'll never consider this skill as anything but below-average until it stops disabling Rez Sig. Until that changes, in my mind it's just a PVE-only skill. If the "Signet Disable" was primarily to keep this from sharing a bar with Heal Sig, then why not simply disable all Tactics skills for 12 seconds? --71.241.8.115 07:50, 26 July 2008 (UTC)
Done25's Discussion
The issue of it being better w/tactics has been fixed but the problem of it killing all of your signets has not. So I made a page 2.0 Done25 17:27, 21 July 2008 (UTC)
- Damn your EC. x/ I agree with removing the signets clause. It's just some excuse for noob wammos in RA to use it to get out of ressing their party, resulting in them dying in seconds. Its use with healsig cannot be a major issue, since healsig will give them -40 armor, resulting in them being an idiot if they use it while being attacked. However, compare that to using this skill in combat. I mean, what's the point in running 2 self heals? Few warrior bars anyway would have room for this skill, and even fewer warriors will need it. I have a feeling it could be abused for a cheap 2 adrenaline though. Napalm Flame 17:28, 21 July 2008 (UTC)
- Yea but this is Izzy we are talking about. He wants to avoid having people go 10 str./tact. 11 weap. and bringing both heals. Because we all know that when someone is spamming heals we don't ignore him or interrupt him. EDIT: What is EC and where did the 2 adren. thing come form? Done25 17:35, 21 July 2008 (UTC)
- Edit conflict. 2 adren gain from lion's comfort, instead of getting 3 adren, it costs 1 to actually use it each time. Napalm Flame 20:53, 21 July 2008 (UTC)
- Ah ok. Your english was a bit confusing. The way you stated it intended "It could be abused for the 2 adren it gives" but I read it as "It could be abused for it's 2 adren cost." My bad. Done25 19:35, 22 July 2008 (UTC)
- Edit conflict. 2 adren gain from lion's comfort, instead of getting 3 adren, it costs 1 to actually use it each time. Napalm Flame 20:53, 21 July 2008 (UTC)
- Yea but this is Izzy we are talking about. He wants to avoid having people go 10 str./tact. 11 weap. and bringing both heals. Because we all know that when someone is spamming heals we don't ignore him or interrupt him. EDIT: What is EC and where did the 2 adren. thing come form? Done25 17:35, 21 July 2008 (UTC)