Feedback:Bug reports/AI bugs/Reported (final archive)

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Skill usage issues

Reported"Forked Arrow" -- Any Hero

Issue: Heroes will use Forked Arrow while enchanted or hexed, which uses energy without gaining anything from it.
How to fix: Give Forked Arrow minimum priority while under an enchantment or hex.
Additional info: none

Thanks for the report! I have submitted it. Joey Knight 22:43, 3 November 2009 (UTC)

ReportedPvP Henchman -- All paragons

Issue: Aggressive Refrain is not maintained outside of combat.
How to fix: Maintain it outside of combat, recast whenever resurrected or at start of match.
Additional info: None.

Thanks for the report. I have submitted it. Joey Knight 19:36, 4 November 2009 (UTC)
I'm not sure when it was changed but the behavior requested above (which was apparently implemented in-game) isn't exactly an improvement. The problem is that they now recast the skill outside of combat even when it's already active. This drains their energy almost completely and they'll keep doing it until they enter battle, meaning the AI simply won't be able to recover energy. The fix to this is easy: don't let them cast the skill again if it's already active.
--Draikin 13:04, 29 August 2010 (UTC)

ReportedHero -- Vekk + Bsurge

Issue: He is very selective of who, and when, he uses Blinding Surge on while on 'Defend,' sometimes refusing to do so unless forced. When set to 'Attack' he spams in on any and every target.
How to fix: Having the hero use it on judge who is blinded and not blinded and use the skill accordingly while in Defend, using it on recharge seems like overkill in Attack because it does not check for the condition, just the mediocre damage.
Additional info: Even vs. all melee mobs he's selective of targets.

Thanks for the report. I have submitted it. Joey Knight 22:09, 4 November 2009 (UTC)

ReportedDodge, Zojun's Haste -- Heroes, Monsters

Issue: The AI continues to attack after using either skill, effectively wasting it. While monster AI seems to use it whenever it likes, Hero AI only uses it at low health, under high pressure - but still attacks through it. It is never used as a speed boost.
How to fix: The Heroes' choice of time to use it is better. However, perhaps kite behavior, as Heroes set to "Peace" do, would be appropriate until pressure lets off. When the AI is fleeing, or when Heroes are flagged across significant distance, perhaps they should use it then too (as they do Charge).
Additional info: A prime example of monsters who have this skill are Bone Dragons; observe a fight with them to see what I mean.

Thanks for the report. I have submitted it. -- Joey Knight 00:58, 4 March 2010 (UTC)

ReportedBlazing Finale -- Tested on Hayda

Issue: Not used on minions... better put, it is not used on all allies. I did not test this on a pet.
How to fix: I'm not sure if heroes know the skills of other heroes but perhaps after another party member uses a shout/chant that effects allies or the hero w/ Blazing Finale has a shout that affects allies any ally should be a potential target not just party members. Prefer it be activated preemptively on the ally the hero sees has most mobs around it.... including if "most" meant one mob.
Additional info: This was tested in Old Ascalon in normal mode traveling from Ascalon to the interior the scorpion cave to the south with myself, Livia, Hayda and Olias. Templates were set so that Livia only produced low level minions, Olias only healed and Hayda was the only attacker (excluding minions). It did not matter if a short chant/shout was used on all allies or a long one ("Go for the Eyes!" and Song of Concentration, respectively) Hayda would not cast Burning Finale preemptively or while the the minions were affected by a longer chant while they were attacking the devourer mobs.

Nadenh 12:42, 11 November 2009 (UTC)

Thanks for the report. The issue has been submitted. -- Joey Knight 03:11, 4 March 2010 (UTC)

ReportedHero -- Ritualist Heroes

Issue: Heroes do not use boon of creation. I have heard that they use it when low on energy, but I haven't even observed that behavior. For me it seems like they simply don't use it.
How to fix: Almost identical function like attunements. Should be maintained as such.
Additional info: None.

--Thc 18:14, 21 November 2009 (UTC)

Thanks for the report. I have submitted it. - Joey Knight 22:25, 9 March 2010 (UTC)
Disagreement, I went out with a hero with this skill equipped and she had it cast and active before I even finished loading the zone. Recast whenever it expired. --Ckal Ktak Minion control panel.jpg 13:48, 9 May 2010 (UTC)
This has everything to do with the type of skill bar being used. More often than not the Ritualist is being used as a MM and that's a skill bar with a lot of high priority skills. They don't use the skill only because the hero is too busy raising minions all the time. In other builds the skill will usually be maintained correctly. --Draikin 20:05, 23 May 2010 (UTC)

ReportedHero -- Tahlkora (prolly all monk)

Issue: Do not use Life Sheath as a condition removal skill
How to fix: Make them use the skill as both alternative version of RoF, and as a condition removing skill
Additional info: None

Voidvector 11:17, 28 November 2009 (UTC)

Thanks for the report. I have submitted it. - Joey Knight 01:22, 10 March 2010 (UTC)

ReportedSpirit to Flesh -- Any Hero

Issue: Heroes never seem to use this skill, whether manually queued or not.
How to fix: Make it a usable skill.
Additional info: None.

Thanks for the report. I have submitted it. - Joey Knight 21:57, 10 March 2010 (UTC)

Reported"Spirit to Flesh" addendum -- Any Hero

Issue: Heroes will only use the skill as a self-heal, and have trouble with it when it's micro'ed.
How to fix: Make it a usable skill.
Additional info: As an addendum to the above report, heroes *will* use the skill as a self-heal when pressured. Other than that, it's necessary to target a spirit and manually activate the skill. If a spirit is not targeted when microing the skill, the hero will do nothing.

Jimbo32 05:19, 19 December 2009 (UTC)

Thanks for the report. As with the other issue about Spirit to Flesh above, I have submitted it. - Joey Knight 22:01, 10 March 2010 (UTC)

ReportedHero skill usage -- Dwarven Battle Stance Dwarven Battle Stance

Issue: Heroes seems to keep the previous skill version behavior to the 25/02/2010 update, they do not use any skill while under the effects of this stance.
How to fix: Allow the AI to use skills while under the effects of Dwarven Battle Stance.
Additional info:

--FunnyUsername 15:34, 28 February 2010 (UTC)
Thanks for the report. I have submitted it. - Joey Knight 00:12, 11 March 2010 (UTC)

Reported"Soul Twisting" -- Xandra (Probably Razah too)

Issue: Xandra doesn't appear to use Soul Twisting properly (or at all intelligently)
How to fix: Make heroes maintain Soul Twisting similar to the way they maintain elemental attunement skills. Soul Twisting should also receive priority over spirits if it is recharged but not applied.
Additional info: They seem to be using Soul Twisting as it should have been used before the recent skill update.

--The preceding unsigned comment was added by User:RunningInTheMist (talk).

Thanks for the report. I have submitted it. - Joey Knight 01:02, 11 March 2010 (UTC)

ReportedJade Quarry juggurnauts

area: Jade Quarry Juggs

Issue: Purple shrine (and sometimes yellow shrine) Juggurnaut will freeze in place in the base after depositing the Jade slab.

Fix: Allow the Jugg to move if shrine is still unchanged?

Author: <email removed> --The preceding unsigned comment was added by 68.226.205.29 (talk).

This can also be seen with the Yellow Turtle in JQ.
I havn't personally been aware of others sticking, but I can't say for sure that they don't. User A F K When Needed Signature Icon.jpg A F K When Needed 19:47, 7 February 2010 (UTC)

<Atlantis>:I have wittnessed the Green,Yellow and Purple turtles Stuck inside the Jade Quary at the Loading Station stuck with all Posts capped all at once. --The preceding unsigned comment was added by 75.198.93.195 (talk).

I've submitted this issue to the database. Thanks! --Michelle Juett 01:58, 4 March 2010 (UTC)