Feedback:User/000 00 00 00/PvE Version of Guild Halls
PvE Version of Guild Halls | |
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User | 000 00 00 00 |
Categories | Player interaction → Guild system |
Allow a Guild Hall to be defaulted to either a PvP Guild Hall or a PvE Guild Hall.
Currently, when zoning into the Guild Hall, you are in a PvP environment, which is good for PvP guilds but not so much for a PvE Guild. My suggestion would be to allow the Guild Leader to be able to define if the Guild Hall is to be considered PvP, as default, or PvE, allowing for a PvE based environment, such as seeing PvE versions of skills, allowing Heroes into scrimmage matches and the likes
With the shift to a PvE environment the following would change the main points as follows:
- The Henchmen would be moved to the opposing teams base, not in the central area people spawn into. PvE'ers may/may not be interested in seeing PvP only henchmen all over the show when just going to use the Merchant or traders in the hall. This might also encourage people to actually explore the Guild Hall. EotN style henchmen interactions would be nice to see.
- PvE-based scrimmage matches: This would allow for people to fully test out how the skills (including the PvE only skills) would go up against skillbars they would face in PvE environments. This would allow for far greater testing possibilities than we have now.
Minor points:
- Allow the Guild Leader to assign a different skin to the traders. Gl would talk to the Guild Lord, purchase the NPC, an additional window appears to assign the skin of the trader: Human, Charr, Asuran, Tengu etc and so on. This could also be changed later on for a small fee. This would allow Guild Halls to have a more unique feel.
- All flags in the Guild Hall would now show the Guild's cape design.
By default a PvE guild wanting to enter a PvP GvG match, a R.A.T. or N.U.C. would get a screen saying they would be moving into a PvP environment and any necessary information provided.
Feel free to add to the dicussion page points you want to see added.