Feedback talk:User/000 00 00 00/PvE Version of Guild Halls
From Guild Wars Wiki
Jump to navigationJump to search
Interesting idea, however I'm a little unclear about the PvE-based scrimmage matches part. Are you suggesting you would be going up again AIs like in the Zaishen Challenge? On the whole, I approve, I'd probably make my Guild Hall PvE based if this idea was implemented.--Copper Legray 23:30, 11 January 2010 (UTC)
- /Signed. Before the 2009 henchmen update, one of my favorite passtimes was either 1v1-dualing matches and/or 4v4-heroes matches against my fellow guildies in scrimmage. --Falconeye 04:38, 19 February 2010 (UTC)
- "This would allow for far greater testing possibilities than we have now." You mean one more option besides just going where the enemies you want to test against are? I honestly don't see the point given you can just test against the enemies you want to, well, test them against. --Kyoshi (Talk) 05:01, 19 February 2010 (UTC)
- I think the ability to change the service NPCs to other races sounds a bit iffy, however being able to change their skins to varying human cultures around Tyria (Vabbian, Kurzick/Luxon, Ascalonian, etc) would be fantastic, since you could then match (or mix!) your NPCs to your hall theme/alliance/role play theme. I'm not quite sure if I understand right about the PvE guild going to a PvP GvG, however I don't think moving the party to a new/separated area would be a good idea. It may be a little insensitive, but I don't see why you need to see PvP versions of skills/locked PvE skills/etc before entering the match in the GH, they can simply be loaded when you enter the match. If the group has coordinated and planned properly (or simply loaded saved pvp builds) then seeing PvE versions of a skill bar won't be a problem. Or if it really is the group could swap their GH to PvP (even if temporarily). Overall, /agreed. Particularly about the henchmen, I'd love to see them moved and given some life. Lillium 23:26, 4 February 2011 (UTC)
- "This would allow for far greater testing possibilities than we have now." You mean one more option besides just going where the enemies you want to test against are? I honestly don't see the point given you can just test against the enemies you want to, well, test them against. --Kyoshi (Talk) 05:01, 19 February 2010 (UTC)
Well this is nice idea, but I think that there are a lot more prioritized issues that needs to be done first. Map traveling and such. --Ireth Tassartir 10:48, 2 May 2011 (UTC)