Feedback:User/Aquadrizzt/Skill rebalance/Tricks

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A trick is a skill type that modifies attack skills used by the assassin. Tricks modify a certain type of attack skill and add a benefit for the next N amount of attack skills.

— Aqua

This suggestion is part of my overarching Skill Rebalance Project.

Credit for the original idea of tricks goes to DMR, and some of the ideas are his.

Characteristics[edit]

All tricks share the following traits:

  • Cost adrenaline and have no activation time.
  • Add an effect to the next N attack skills of a specified type.
  • Only one can be active.
  • Usually are in the Deadly Arts line; there are 4 others in Critical Strikes.

List of tricks[edit]

Critical Strikes

5 Adrenaline Elite Trick. For 5...17...20 seconds, your critical hits remove all enchantments from target foe and deal 10...34...40 damage for each enchantment removed (maximum 150).

5 Adrenaline1 Activation time Trick. For 2...8...10 seconds, your next 1...3...4 attack skills remove a condition.

4 Adrenaline1 Activation time Trick. Your next 1...3...3 attack skills recharge instantly.

6 Adrenaline1 Activation time Trick. For 2...8...10 seconds, your next 1...3...3 attack skills steal 10...26...30 health.

Deadly Arts

4 Adrenaline30 Recharge time Elite Trick. For 10...18...20 seconds, your next 1...4...5 attack skills inflict dazed for 3...9...10 seconds.

4 Adrenaline15 Recharge time Elite Trick. For 10...18...20 seconds, your next 1...4...5 attack skills inflict crippled for 3...9...10 seconds and cause 10...42...50% movement for 3...17...20 seconds.

4 Adrenaline4 Recharge time Trick. For 10 seconds, your next off-hand attack inflicts blind for 5...13...15 seconds on target and adjacent foes.

6 Adrenaline4 Recharge time Trick. For 10 seconds, your next off-hand attack inflicts crippled on adjacent foes for 5...9...10 seconds.

4 Adrenaline4 Recharge time Trick. For 10 seconds, your next dagger attack inflicts bleeding and crippled condition (3...13...15 seconds).

4 Adrenaline4 Recharge time Trick. For 10 seconds, your next 3 lead attacks deal +5...29...35 damage and count as off-hand attacks.

4 Adrenaline10 Recharge time Trick. For 10 seconds, your next dagger attack skill interrupts an action. Interruption effect: deals +10...34...40 damage.

6 Adrenaline10 Recharge time Trick. For 10 seconds, your next off-hand attack deals +15...51...60 damage and inflicts poison condition (5...17...20 seconds).

2 Adrenaline10 Recharge time Trick. For 10 seconds, your next 1...4...5 attack skill[s] have +25% armor penetration and inflicts cracked armor condition (2...6...7 seconds).

8 Adrenaline10 Recharge time Trick. For 10 seconds, your next dual attack deals +25...85...100 damage and inflicts deep wound condition (5...17...20 seconds).

6 Adrenaline10 Recharge time Trick. For 10 seconds, your next 1...3...3 attacks skills remove an enchantment from target foe.


Quick Comparison Table[edit]

Skill Modified attack Effect
Assault Enchantments Assault Enchantments Critical hits* Remove all enchantments from target foe; deal 10...34...40 damage for each enchantment removed (maximum 150)
Assassin's Remedy Assassin's Remedy Attack skills Lose 1 condition
Recall Recall Attack skills Attack skills recharge instantly
Vampiric Assault Vampiric Assault Attack skills Steal 10...26...30 health.
Beguiling Haze Beguiling Haze Attack skills Inflict dazed for 3...9...10 seconds.
Hidden Caltrops Hidden Caltrops Attack skills Inflict crippled for 3...9...10 seconds and reduce movement speed by 10...42...50% for 3...17...20 seconds.
Blinding Powder Blinding Powder Off hand attack Blinds target and adjacent foes for 3...13...15 seconds.
Caltrops Caltrops Off hand attack Lose 1 condition
Crippling Dagger Crippling Dagger Dagger attack Inflict crippled and bleeding for 3...13...15
Dancing Daggers Dancing Daggers Lead attack Do 5...29...35 earth damage; count as off hand attacks.
Disrupting Dagger Disrupting Dagger Dagger attack Interrupts; interruption effect: does 10...34...40 damage.
Entangling Asp Entangling Asp Off hand attack Deals +5...49...60 damage and poisons for 5...17...20 seconds.
Expose Defenses Expose Defenses Attack skills +25% Armor Penetration; cracked armor for 2...6...7 seconds.
Impale Impale Dual attack Deals +25...85...100 damage and inflicts deep wound for 5...17...20 seconds.
Lift Enchantment Lift Enchantment Attack skills Remove 1 enchantment