Feedback:User/Aquadrizzt/Skill rebalance/Tricks
Skill rebalance/Tricks | |
---|---|
User | Aquadrizzt |
Categories | Player vs. Environment → PvE skills |
“A trick is a skill type that modifies attack skills used by the assassin. Tricks modify a certain type of attack skill and add a benefit for the next N amount of attack skills.
— Aqua
This suggestion is part of my overarching Skill Rebalance Project.
Credit for the original idea of tricks goes to DMR, and some of the ideas are his.
Characteristics[edit]
All tricks share the following traits:
- Cost adrenaline and have no activation time.
- Add an effect to the next N attack skills of a specified type.
- Only one can be active.
- Usually are in the Deadly Arts line; there are 4 others in Critical Strikes.
List of tricks[edit]
- Critical Strikes
5 Elite Trick. For 5...17...20 seconds, your critical hits remove all enchantments from target foe and deal 10...34...40 damage for each enchantment removed (maximum 150).
5 1 Trick. For 2...8...10 seconds, your next 1...3...4 attack skills remove a condition.
4 1 Trick. Your next 1...3...3 attack skills recharge instantly.
6 1 Trick. For 2...8...10 seconds, your next 1...3...3 attack skills steal 10...26...30 health.
- Deadly Arts
4 30 Elite Trick. For 10...18...20 seconds, your next 1...4...5 attack skills inflict dazed for 3...9...10 seconds.
4 15 Elite Trick. For 10...18...20 seconds, your next 1...4...5 attack skills inflict crippled for 3...9...10 seconds and cause 10...42...50% movement for 3...17...20 seconds.
4 4 Trick. For 10 seconds, your next off-hand attack inflicts blind for 5...13...15 seconds on target and adjacent foes.
6 4 Trick. For 10 seconds, your next off-hand attack inflicts crippled on adjacent foes for 5...9...10 seconds.
4 4 Trick. For 10 seconds, your next dagger attack inflicts bleeding and crippled condition (3...13...15 seconds).
4 4 Trick. For 10 seconds, your next 3 lead attacks deal +5...29...35 damage and count as off-hand attacks.
4 10 Trick. For 10 seconds, your next dagger attack skill interrupts an action. Interruption effect: deals +10...34...40 damage.
6 10 Trick. For 10 seconds, your next off-hand attack deals +15...51...60 damage and inflicts poison condition (5...17...20 seconds).
2 10 Trick. For 10 seconds, your next 1...4...5 attack skill[s] have +25% armor penetration and inflicts cracked armor condition (2...6...7 seconds).
8 10 Trick. For 10 seconds, your next dual attack deals +25...85...100 damage and inflicts deep wound condition (5...17...20 seconds).
6 10 Trick. For 10 seconds, your next 1...3...3 attacks skills remove an enchantment from target foe.
Quick Comparison Table[edit]
Skill | Modified attack | Effect |
---|---|---|
Assault Enchantments | Critical hits* | Remove all enchantments from target foe; deal 10...34...40 damage for each enchantment removed (maximum 150) |
Assassin's Remedy | Attack skills | Lose 1 condition |
Recall | Attack skills | Attack skills recharge instantly |
Vampiric Assault | Attack skills | Steal 10...26...30 health. |
Beguiling Haze | Attack skills | Inflict dazed for 3...9...10 seconds. |
Hidden Caltrops | Attack skills | Inflict crippled for 3...9...10 seconds and reduce movement speed by 10...42...50% for 3...17...20 seconds. |
Blinding Powder | Off hand attack | Blinds target and adjacent foes for 3...13...15 seconds. |
Caltrops | Off hand attack | Lose 1 condition |
Crippling Dagger | Dagger attack | Inflict crippled and bleeding for 3...13...15 |
Dancing Daggers | Lead attack | Do 5...29...35 earth damage; count as off hand attacks. |
Disrupting Dagger | Dagger attack | Interrupts; interruption effect: does 10...34...40 damage. |
Entangling Asp | Off hand attack | Deals +5...49...60 damage and poisons for 5...17...20 seconds. |
Expose Defenses | Attack skills | +25% Armor Penetration; cracked armor for 2...6...7 seconds. |
Impale | Dual attack | Deals +25...85...100 damage and inflicts deep wound for 5...17...20 seconds. |
Lift Enchantment | Attack skills | Remove 1 enchantment |