Feedback:User/Ardangoeswiki/GW2 PvP and Rank Titles

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I agree with what another user said about leaving what is GW1 in GW1. PvP in GW1 has turned into an "inner-circle" or "tight society" thing. Where you can only get in where you fit in, or if you have a high enough rank.
Well....HA has changed so much, it's almost impossible to achieve rank these days. Where as years ago, you could achieve rank in just a short period of time. The community has turned so tight, that, if you don't fit in socially with other players, or have new ideas or new projects, they turn you down. Or if they really don't like you, you're thrown on some black-list in the community, never again to be able to get a group, or get a way to farm rank, unless you got friends.
It has turned into a social thing, rather than a gameplay or time-spent thing. The rank discrimination keeps players from even trying to obtain rank, and it has turned the entire community into a bunch of internet bullies. People don't even have to be skilled players to achieve rank, they could just fit into a group/guild of people that like them, that allow the individual to come with the group.
I think that all should be revised in GW2. Where you needn't necessarily depend on other players for titles, achievements, or a certain rank. Or whatever reward system is in GW2 for the PvP community. Gameplay goes from "fun" to "disgusting" in a very short period of time due to the "social community" thing.
GvG is and has always been a very good idea. But arenas such as HA needs to be thought out, or not included entirely, in GW2.::::Ardangoeswiki 15:51, 27 October 2010 (UTC)