Feedback:User/Arghore/Gems: Rules & Regulations, closing the RMT loophole
Gems: Rules & Regulations, closing the RMT loophole | |
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User | Arghore |
Categories | Items Mechanics |
This suggestion offers a variety of options/suggestions to suffocate RMT with trading mechanics/rules to make GW2 pretty much uninteresting for RMT. It also gives some suggestions to make the gem<>gold trade more enjoyable and more regulated. --83.163.21.240 21:11, 28 March 2012 (UTC)
To remove RMT
Build a totally self contained system in which there is no speculation with gems possible, also remove direct gold transfer between people, and close other loopholes with trading-mechanics. Thus there is no way to directly trade gems/gold between people and as such RMT can't supply their buyers.
1. You close the Gem/Gold loophole. With NPC guided transfer of gems: There is an NPC where you can place a SellOrder for a gem, which can only be filled by some other player putting up the gold for it. And you can put up a BuyOrder and put up the gold at this NPC and only attain gems this way. (if there are gems up, you get them instantly, if there is gold up you get it instantly, else you will have to wait). The exchange rate is fixed (or can fluctuate like the Material trader in GW1) and there is a first come first serve policy. Obviously you can cancel your BO and SO if it takes you to long.
- There are NO other ways to exchange GEMS between players.
- The only other way to exchange Gold between players is the Marketplace (items for gold trading).
- Anet can use this system to sell 'free' gems and use this as a gold sink by removing that gold from the game.
!! this only solves the GEMS half of the problem as RMT could still undercut Anet in selling gold in other ways...
2. You close the 'gifting' loophole. Any items (weapons/armor/etc) gets soulbound on accept if 'gifted' from one player to another. Thus you can not be gifted a 'weapon of awesome' to then put it up for sale in the AH and have the RTM buy it back from you in gold. You also can't gift gold directly, you (anet) may want to allow direct Gem gifting, but do this outside of the 'game', where one could gift 'cash-bought' gems, but not 'gold-bought' gems.)
3. You close the commodity loophole. (If possible by useing 2 aswell, aka 'soulbound crafting materials'). If this turns out to be impossible, you use a system where you limit the amount of items you can have (of the same type). So only 2 stacks of w/e, this limits the RTM to have stack of stuff to sell you, which you are then expected to sell in the AH to make your money. But it also limits the amount of these items you can receive. This way of RMT turns into a huge hassle...
- And If you buy gold in commodity, there is also the added 'risk' of not getting your money's worth. Because simply putting your items up on the marketplace increases demand and likely lowers prices...
4. You close the guildvault loophole. Money put in the guildvault can only be retrieved by the one putting it in, and can only be spend on guild upgrades, if a person leaves the guild, the money donated is refunded to this person when (s)he leaves. Non soul bound items can only be taken out as 'non'-soulbound by people that put it in, anyone else soulbinds the item when taking it out.
5. You tighten the Monitoring system, You flag anyone that joins a guild, puts a large amount of gold in, which instantly gets spend, at which point the person leaves. You put a monitor on people that gift multiple stacks of commodity items to people on a regular basis. And you ban these people from the game. You monitor the 'items selling' loophole, what else is left is using that farmed gold to buy all 'swordS of awesome' and sell them for $$. So you flag people that keep buying the same things and gift them on a regular basis. And ban them from the game...
The system is now as tight as i can make it, i might have forgotten something, so please let me know so Anet can close the loophole. In a system like this a RTM will think just one thing, I better just go to another game that actually makes me simple money ! why even bother with GW2...
No money=Power
Please make sure this can't happen in GW2
- Influence for guilds in WvW is either bought by Karma, or Can not be bought at all.
Buying Influence with gold which can be bought with money, is ultimatly buying power with money. No matter how small this power is, it is just that! We should not want that in our game. And lets be fair, the benefits are not that big, so buying them with karma is no big deal, but atleast karma can not be bought with IRL money !!
- The 'usefull items' that can be bought with gold, should be evaluated for their potential to fall into the catagory of 'power', because if RL-cash can be turned into gold, and gold offers a route to power, then ultimately you can buy power with RL-cash.
More on convenience
- Fixed gem<>gold prices, This can be covered by the NPC trading system with set exchange rate by ANet. Gems are not for speculation, its just a way to exchange gold for cashshop items and money for gold. And it should stay that way. Making it fluctuate creates some sort of stock system which i prefer to keep out of the game. There is already more then enough room to speculate with gold on the actual market and as such you can use gems to set you up in market buying power and you also have a cashshop payout system. There is no need to add gem speculation to this!
- ANet could/should make sure that cashshop prices in gems 'always' leave a small portion of gems unspend (when they get bought with RL cash). While this is usually a tactic to have people buy more gems to buy more from the shop, in the current system it may cause more people to sell their unspend point on the 'market' and thus create some extra supply.
- Gold needs to be usefull, there should not just be goldsinks (like fast travel, armor repair, ressurection, etc) but selling of usefull items for gold (or in some cases the choice between gold & karma), so that extra gold in the system doesn't automatically go to buying gems, because the items there are more usefull. The 'usefull items' that can be bought with gold, should be evaluated for their potential to fall into the catagory of 'power', because if RL-cash can be turned into gold, and gold offers a route to power, then ultimately you can buy power with RL-cash.
- Anet should considder reserving a % of cashshop sales to go back into the system as gems. This can be done when trading of gems is done with an NPC. While it does mean that not everything that is bought turns to profit, it will deal with a possible shortage of gems on the market, and it also offers a good goldsink, where the gold spend on 'Anetgems' is removed from the economy. Obviously the NPC will sell any player input prior to tapping into Anet input.