Feedback talk:User/Arghore/Gems: Rules & Regulations, closing the RMT loophole
"Fixed gem<>gold prices, This can be covered by the NPC trading system with set exchange rate by ANet. Gems are not for speculation, its just a way to exchange gold for cashshop items and money for gold. And it should stay that way. Making it fluctuate creates some sort of stock system which i prefer to keep out of the game. There is already more then enough room to speculate with gold on the actual market and as such you can use gems to set you up in market buying power and you also have a cashshop payout system. There is no need to add gem speculation to this! "
Check out my Gem to Gold balancing suggestion! I think if there's a merchant(npc) that does all the gold/gem trading it would balance the economy nicely! Players won't complain about the prices being set by the gm's and blame them for unfair trades. It would work kind of like the rare material trader in gw1.
I agree with most of your ideas, except maybe the stack limitation. In gw1 many regular players love to farm 10+ stacks before they bother trying to sell anything, it would be kind of troublesome if there was a limit on that...
- Actually, I also don't agree with the idea of "free" gems...It's just bad business for ANet, all the gems that exist should be first bought with real money. GW2 is a huge game which will require a lot of maintenance, I think players need to support it as much as possible.
Ace The Wiki Guy 21:55, 28 March 2012 (UTC)Ace The Wiki Guy
Well i think it's a great goldsink targetting those with enough money to buy gems and take out gold from the economy in large chunks. Where normally the gold just keeps circling the economy, and if the gems are actually used in the cashshop, after being bought with gold, this gold then has it's value destroyed while it remains in the economy, actually contributing to inflation (as you could view this gold as 'dropped' as soon as the gems are used). I think you also over estimate the amount of gems these would have to be, 0,1% would already be more than enough, and more likely it could be way less, seeing that the 'free gems' only have to be in the shop when there are no gems being sold by players, as those trades have a priority. This means that ANet could have a buffer of say 500gems, that fills with this 0,1% rule, untill it is filled. If the buffer is full, no new gems get added, once these are sold this buffer fills up again with 1gem per 1000 spend. It will give the system some leeway and somewhat of a steady stream of gems, also, when the Anet free gems are sold the supply is only trickling in (at a 1 gem per 1000 spend) the prices for gems will go up, and more people may be willing to sell them.
In regards to the gem-NPC, i sort of incorperated him as the GW1 material trader in between ( ... ), i personally would prefer fixed prices though, but the NPC is more important than the actual fixed price, as the NPC will make it impossible to directly trade gems<>gold between people, and thus cut off this option of delivery for RMT.
--83.163.21.240 00:19, 29 March 2012 (UTC)
- However... The two things contradict each other. If the prices are fixed, then free gems wouldn't increase the price at all... But if the prices are fixed, eventually people will start complaining that they don't feel like they're getting enough out of the money they paid for the gems. Many would probably demand either to lower the cash shop item prices, or offer more gems for the money and many would refuse to even bother selling the gems. If the npc, or the auction works just like rare mat traders in gw1, that already creates a gold sink on EVERY trade. Ace The Wiki Guy 01:42, 29 March 2012 (UTC)Ace The Wiki Guy
Remarkably well thought out. Truly worthy of consideration.