Feedback:User/Bathory/Ghostly & Guided Weapon

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Neither spell is particularly good for buffing your frontline allies.
Changing one to another function and buffing the other makes both of them better skills to use in general.

5 Energy¼ Activation time3 Recharge time

Weapon Spell. (8 seconds) Target Other Allies' next Attack Skill has 10...22...25% armor penetration and cannot be blocked by foes under the effects of a Weapon Spell.
  • Would offer more penetration than Sundering Weapon, but would not cause Cracked Armor.
  • Would only affect attack skills, making it impossible for it to be wasted on a stray auto-attack during a combo.
  • Would only offer unblockable if the opponent is utilizing Weapon Spells as well.

15 Energy1 Activation time8 Recharge time

Weapon Spell. (5...8...9 seconds.) Attacks are unblockable.
  • 15 Energy is expensive for Ritualists, and 2 second cast on top of that kills this skill.
  • Lowering the activation time gives Communing Ritualists the ability to support frontline more effectively.