Feedback:User/Bold Baby Undies/Salvage kits

From Guild Wars Wiki
Jump to navigationJump to search

I think that in guild wars 2, salvaging an item should behave differently. First of all, when an item is salvaged, depending on the part of the object you are salvaging, the item is more or less likely to break. Also, you should be able to be unable to salvage an item, hear me out, but something special would happen if that were to occur.

The idea is that as your character is salvaging an item, they are trying to extract part of an item without damaging either item. You should have a chance that, if you were trying to salvage a rune, for example, you come to a point where the rune might be damaged trying to extract it. At this point you would be prompted to A: remove the rune and knowingly destroy the item, or B: leave the rune as unsalvageable, and try to salvage something else. This percentage chance would come out of the chance of an item to break, not an item to be kept safe.

Another small percentage would go to the chance of you breaking the item while trying to salvage it. We all make mistakes. This percentage would be separate from the chance of the item breaking, so the salvage might break or the item might break, they could both break, or they could both survive.

Lastly, there should be a teir that allows people to advance their salvaging skills. the higher the skill, the more likely the player is to salvage the item perfectly and the more likely the player is going to realize they might destroy the item. This tier might not affect the chance of salvage nearly as much as it would affect the player's ability to recognize the dangers of salvaging an item, and the more likely the message will pop up. A maxed teir would always be able to recognize that the item would break, as they would have perfected the craft.

I also suggested this system be used for loot (and have a nifty table that should help make it clearer), see here.