Feedback:User/Chaosweaver/Issues with Skill Updates
Issues with Skill Updates | |
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User | Chaosweaver |
Categories | Skill feedback → Common |
Introduction[edit]
The following page is not regarding direct fixes to specific skills, but rather addressing what I believe to be the main issues with current skill updates, and skill update requests. Additionally, I will be following up this page with individual pages revolving around each profession and what I believe to be their main strengths and weaknesses in both PvE, and PvP, and suggest what future skill updates could be viable.
Issues[edit]
Recently Guild Wars has not seen very many skill updates, and when they do occur they are often few in number. This observation could be made throughout the history of Guild Wars and is nothing new. This however, is most likely due to the large influence even a single skill change can have on the game. The difficulty of updating skills is that it does not simply affect only the players, but can also influence the balancing of several NPC's. I believe the main difficulty programmers face when attempting to implement a new skill change is the large number of variables created by NPC's in both PvE and PvP. Similar problems have already occurred in the past, such as Enchanted Scythes previous to the February 17, 2011 update, that could not meet the conditional requirement of Wounding Strike. Similar problems have occurred with Damned Crewman (see Trivia section) accompanying the notorious Fendi Nin. It is apparent that this problem will continue to hamper programmers with future skill updates, and would require a drastic overhaul within the game's basic structure to fix, something that will never happen.
I have looked over several previous suggestions submitted by users and found that this fact seems to have been overlooked, this, along with either/or a complete disregard for a skills impact on the PvE and PvP community. My suggestion for other submitters is that if you truly wish for your suggestion to be taken more seriously, keep these two influencing factors in mind for future posts.
Limitations[edit]
For some time now Guild Wars has been plagued with complaints about people using builds copied from the internet. This is mostly found in PvP where tempers flare, but can also be found in similar forms in PvE, where players are required to run specific Builds to be included in groups. This, however, is one of the most unjustified things to date in Guild Wars, as the lack of effective skills limit players to a handful of "good" Builds. This lack of variety has gone on for quite some time, as the only skill updates seem to be repetitious buffs and nerfs of the same skills time and time again. As of now, unless some of the more underused skills are buffed, the diversity between builds will continue to dwindle until PvE becomes a hassle and every PvP game is a mirror match.