Feedback:User/Combatter/Language tagging and filtering for chat

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Wandering around Guild Wars 2 on the 'Jade Sea' world (European) during the last Beta Weekend Event, I noticed a lot of players talking French. I don't speak French so I had no clue what they were saying and it quickly became quite irritating to have my chat window filled with a language I could not read. This got me thinking about a system that could be introduced that would prevent different worlds (particularly the European ones) becoming overwhelmingly just one language (which I think will happen with the way things stands atm.) IMO, this would be damaging to the community as it would mean, for example, that newbies that don't speak German may unknowingly select to join a 'German' server when they first login and will effectively be punished for their lack of knowledge about the worlds and their 'allocated' language and then 'forced' to spend money on a world transfer.

In my proposed system, each player chooses a default language that they chat with in their Game Options. They also place a tick next to any other languages that they can speak / understand. With this system, each chat message is 'tagged' with a language and can be filtered out (e.g. not displayed in the chat window but still shown as a speech bubble) for players that do not understand it. Players that speak multiple languages would be able to quickly chat in languages other than their default by prefixing their chat message a special short code (e.g. "/local .fr Bonjour" to say the word "Bonjour" in Local Chat and have it tagged as French.)