Feedback:User/Cursed Angel/Catacombs after The Searing

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Suggestion

The Catacombs aren't accessible after you've left Pre-Searing, this bothers me as it's a pretty beautiful area and lots of things can be done with it. My suggestion is to turn it into an elite area by re-modding the builds and levels of the monsters inside, adding 6 bosses (Skullreaver, Oberan the Reviled, the dead giant bone dragon..) and 3-4 quests putting them back to sleep.

Alot of weapon skins that aren't available as drops in PvE should drop in the catacombs.

An environmental effect should reduce the duration of enchantments by 33%, this should be removed after the first boss has been defeated and only serves as farming prevention.

Why this is a good idea

  • In need of new content this would spare alot of time if it's possible to copy the code (the whole map) from the Pre-Searing catacombs and just change several things, the monster and weapon skins already exists so there's no need for an artist.